Right now, more high-profile games run in 1080p on PlayStation 4 than Xbox One, but the performance gap between the two competing systems is narrowing, according to Oddworld creator Lorne Lanning. Speaking with Xbox360Achievements, Lanning said the two consoles are "getting comparable."
"So I would say, months ago, there was a wider gap," Lanning said. "Part of it was the development systems." Lanning explained that he often heard developers lament that it took "twice as long" in some cases to get assets on Xbox One compared to PS4.
But as developers have gotten accustomed to the Xbox One and its development architecture, they are learning how to better take advantage of the system to maximize its potential, Lanning said.
"We're hearing and seeing that that curve is getting closer," Lanning said. "I think they've been improving the toolset really fast, improving the development environment, and shaving that curve down… I think they're getting comparable."
Lanning described the PS4 as an "amazing" system, from a technical standpoint, but pointed out that Sony's console and the Xbox One are now closer than ever before.
"I have to say, the PlayStation 4 has been pretty amazing and that's where we've been spending a lot of our time," he said. "But I don't see a huge gap like there used to be. There used to be a significant gap."
Lanning and developer Oddworld Inhabitants are currently working on an Oddworld: New 'n Tasty remake for the PS4. The studio is speaking with Microsoft about a potential Xbox One version to be published through ID@Xbox, and if this does happen, Lanning said he doesn't expect there will be major differences in resolution or performance between the PS4 and Xbox One versions.
Lanning is an outspoken industry veteran, who most recently made headlines for saying Electronic Arts' multiplayer shooter Battlefield 4 shipped with "dirt all over it." He went on to express his dissatisfaction for the AAA game market, saying "F**k that business."