The versions of Alien: Isolation being developed for PlayStation 4 and Xbox One are largely identical, at least in terms of visuals, according to lead game designer Gary Napper.
Speaking with Official Xbox Magazine, Napper avoided getting into a discussion about resolution--the game has already been confirmed to run at 1080p on PS4 and Xbox One--instead suggesting the major differences are merely platform-specific features involving Kinect or the DualShock 4. "That's actually not something I get that into, because we build it on one central engine and then kick it out to different versions," he said when asked about visual differences.
"So when I think about working on the game it's almost platform agnostic because I only think about the differences between platforms and the different mechanics we can use like the light on the PS4 pad and the stuff with Kinect 2.0," he added.
As for the frame rate, Napper didn't provide any specifics, but suggested you won't get a superior experience in this regard on one platform or the other. "So I think with frame rate it's pretty comparable," he said. "There's no noticeable drop or change in graphics between them."
Alien: Isolation is in the works for five platforms in total--PS4, Xbox One, PlayStation 3, Xbox 360, and PC--and, as you'd expect, it sounds as if the PC will ultimately be the superior option in terms of visuals, provided you have capable hardware. Napper noted, "Obviously there are a lot more options to tweak and scale up on the PC." At E3, it was the PC version of the game that stood out thanks to the presence of an Oculus Rift virtual reality demo.