When you think of vampires these days, do you think of goofy dialogue, badly acted? Do you think of nonsensical stories that pay no mind to logic or plausibility, even within the universe of their own creation? Good. Then you’re also thinking of Sinister City: Vampire Adventure from G5 Entertainment.
What is it?
Sinister City: Vampire Adventure is a hidden object game kind of centered around vampires, some of which takes place in a city. You play John, whose bride-to-be, Nina, has been kidnapped.
To save her, you’ll have to find all kinds of objects and solve many puzzles, none of it with any conviction. John approaches the hunt for his fiancée with the passion of a guy looking in the fridge for a leftover ketchup packet.
How does it work?
Most of the gameplay in Sinister City involves bouncing from location to location to find the usual hidden objects. Sometimes these are relevant to the plot, most of the time they aren’t. If my wife were kidnapped by a vampire, I wouldn’t waste my time helping a hotel clerk find room keys, I guess is my point, especially when they’re all right behind him. Turn around and find them yourself or put me on the payroll.
15 mini games are interspersed amongst over 50 hidden object levels, and although they offer a nice break from the core gameplay, there’s nothing new here, nor even that challenging.
What I did like, however, is that the game is presented with your character walking from scene to scene, much like in an old computer adventure game. This makes Sinister City: Vampire Adventure feel like a bigger game that it is, and brings a nice sense of nostalgia to those of us who have been playing adventure games since the early ’90s.
Is it contagious?
But perhaps that’s part of the problem. Adventure games need better stories, and they certainly need better actors. Look; the graphics are good, the audio is fine, and the hidden object gameplay is decent enough, but in its attempt to separate itself from other hidden object games out there, Sinister City: Vampire Adventure reaches beyond its capabilities, and therefore falls flat in too many areas. And to make matters worse, the heavy ads and constant FaceBook share requests are invasive and annoying.
If finding things is enough, you can maybe overlook its shortcomings. But considering the wealth of good hidden object games available, there’s really no reason to bother trying.