There are two schools of thought when it comes to porting videogames between systems. On the one hand, you've got the supporters who believe that not everyone has the time, money, or inclination to purchase all available hardware, with ports giving them access to the most games. On the other, you've got the sceptics that believe it's not possible to get the most out of a game unless developers focus their efforts on a specific system.
The latter is perhaps why developer Kunos Simulazioni has faced such opposition to the console port of Assetto Corsa, a racing simulator so brilliant and so intrinsically tied to the platform it was developed on—it was launched on Steam Early access with much community input and mods—that many simply don't believe a console version will work. Since its launch in late 2014, Assetto Corsa has been widely lauded as the racing simulator, the game that petrol heads go to when the fluff of Forza's fancy weather effects grows stale and they fancy a real challenge.
It might not be as pretty as Drive Club, or sport the deep career mode of Gran Turismo, but Assetto Corsa has near everything else beat when it comes to replicating the simple pleasure of slamming a car round some tarmac. A racing wheel, by far a more popular peripheral on PC than console, is all but mandatory to get the best out of it.