The Audojo gaming case clips right into any iPad (second-gen or higher) through the headphone jack, and that’s it. The case adds the aforementioned twin analogs, a pair of triggers and a pair of front-facing stereo speakers. When the iPad is fully enclosed, the thing looks almost like a Wii U GamePad, only it’s bigger and heavier.
The only thing that we’re not beaming about is that the Audojo doesn’t have any actual face buttons, like A/B/X/Y. When tablet gaming cases such as the Wikipad have buttons, there's really no reason why the Audojo doesn't have a few, too.
That said, the Audojo has another neat feature: the dual analogs also work with app-controllable toys including Parrot’s A.R.Drone and the Sphero.
So how many games will support the Audojo? According to the Kickstarter page, “Any game that uses on screen joysticks, directional pads, or buttons will benefit.” Also, any game built with Unity SDK can be easily made compatible with the Audojo. A native SDK in Objective C will be offered further down the road.
The Audojo team is seeking 240,000 on Kickstarter to start manufacturing. At the time of publishing, the project already has over $14,000 from over 200 backers, with 28 days to go. Early-birds can get the Audojo for $55. Regular retail price will be $99. Finally, depending on how well the Audojo does, the creators will consider a version for the iPad mini.