Blasted Thieves is a tower game with creative characters, crazy weapons, and addicting gameplay. You can choose between two different modes: Campaign mode, which takes you through the levels one by one unlocking features as you go along, or Casual/Endless mode which allows you to go through the levels in whatever order you like.
With three difficulty modes, you don’t have to be an experienced TD player to have fun with this. There is a free (lite) version, and the full version sells for $1.99. Let’s take a look at how the game plays…
Blasted Thieves starts off with a tutorial to help you get to grips with the game:
The game's introduction.
As mentioned above, you can choose between three difficulty levels and two modes of play:
Choose your difficulty and mode to get started.
Your aim is to stop the thieves stealing your pie; they take it slice by slice, and you lose if they manage to take the whole thing. Other games use a generic power bar, but I much prefer Blasted Thieves’s approach – the attack feels much more personal when the enemies are trying to steal your dessert.
The first music track is a little crazy, but it changes with every level. The loot also changes in every level, and these are the kind of details that separates Blasted Thieves from other tower defense games, which generally use the same music (or no music) and graphics throughout the game.
An explanation of loot, your life-force in Blasted Thieves.
I started with Campaign mode, in which you unlock new levels. To begin with, there’s only one level available, so that’s where I started.
Each area has four levels, use the arrows to navigate to a new area.
The first wave that attacked me was made up of Windup Toys, followed by a wave of barbarians. These seem to take notice of where you place your towers and move right around them. Next came flying paper airplanes, which my slingshot and crossbow couldn’t touch at all, so I was forced to add some new towers or perish. Next came turtles which hide in their shells as they move along and can be tough to take down. I did not survive this round.
So, I died pretty quickly (with just 160 points), but I liked the gameplay. There are some original ideas in Blasted Thieves with the different weapons available and their upgrades.
There’s a good variety of enemies in the game, with different behaviors – for example, I noticed that the UFOs are sneaky fellows; they will go all the way to the back wall to avoid your defenses and get that sweet pie. To counter this, there’s a decent variety of weapons: make sure to put up fireworks on two or three sides of your loot to protect against the UFOs.
You can preview your enemies in the almanac as well as see what weakness they might have. The almanac also has the damage weapons do and you can see what the upgrades will get you. I’d suggest looking at the almanac before you even start your first game. The slingshot is surprisingly powerful and the laser has a high damage per second, for example. I’ll be excited to get the toaster…
Game #2 is over, I got a 445 this time and got through 18/50 waves with 66 credits remaining (credits are gained by killing enemies, and can be used to buy new towers). For the next game I’m going on the offensive and putting more of my towers on the other side of the river near the entrance portal. I planned to hit them where they appear first even if just to bring their defenses down before they start their march to my loot. I’ve built a small wall and force them to go around it while getting pelted. But one thing I didn’t account for was paper planes appearing in the fifth wave and eating almost half my pie.
Dens of stinking thieves.
Normal enemies become tougher and waves start to get faster after Wave 20. Windup toys got through my defenses! The barbarians and toys start to gang up and overwhelm your defenses with their sheer numbers. Eventually a pile of them gets through and takes a big chunk of your loot – and if that happens a few times you are toast. At this point I started using the Wave Preview feature more often to help me prepare:
Tap the wave preview button periodically to prepare for the next waves.
You can make a wall to divert the ground traffic through a maze so they take your path if they want to get your loot. Keep them occupied and taking shots along the way, but not with just one type of weapon – mix up peashooters, lasers, and crossbows to make sure you can take down whatever comes your way.
Game #4 is over, I got 1037 points and made it to wave 29/50 with 57 credits left. The UFOs went down the side of the screen and got me. It took me five or six more tries after this to get to the fiftieth wave. It’s tough! But once I did, I got a great new weapon, and unlocked two more levels – totally worth it.
It’s a pity the lite version is so limited. The game isn’t expensive but the lite version should have at least a few levels to play. Another gripe: I had trouble placing my towers sometimes, it wouldn’t let me put them where I wanted to but it also wouldn’t show me the red circle to let me know the area is unavailable. Maybe my phone is getting old, but it didn’t seem very precise.
My favorite weapon was the laser, when it is upgraded it becomes your best, barbarian-blasting buddy. It melts the snowmen and burns the windup toys. If only it could get those UFOs and paper planes it would be the best weapon of all.
Overall the game is really fun and addictive, but I’m partial to tower defense games, because I like the strategy aspect. An hour and a half had gone by after I picked up this game the first time, which is a thumbs up in my book.
The thieves were funny to fight against; it just seems like such a random assortment of characters – usually turtles and barbarians aren’t on the same team. That and the quirky weapons you use to kill them make it a game worth the price.