Bloodborne is horrible. Decaying bodies in rotten sacks litter its streets, pieces of bone and smeared blood are their set dressings. But despite the vile backdrop, Bloodborne is beautiful, a warped vision of London with the kind of sunsets and imposing architecture the real place lacks.
Bloodborne's enemies are lumpen, misshapen monstrosities, often barely able to drag their deformed bodies along. Dead-eyed crows skid across cobblestones on their bellies, bandage-wrapped ogres that look like roid-obsessed mummies almost topple over as they try to hit you with a brick. But for all their ungainliness, Bloodborne's enemies are perfectly balanced, tough but relentlessly fair in the way they force the player to move, adapt, and win.