He replied: "No. We're working really hard to make sure that the best experience and the quality of the game we're trying to deliver is equal across the platforms." The interviewer also asked Sussman about the Xbox One's eSRAM, which reportedly caused issues for developers looking to reach 1080p on the system. He said every console has its subtle differences, but it won't keep Destiny from looking "good" on Xbox One.
"Each console has their own nuances; there is always like little tweaks and things," he said. "That's standard. Anytime you're working cross-platforms there is a-lot of new nuances to each console and we're making sure that the game looks best on all of them and it does; it looks really good. I think we've succeeded. It definitely looks good."
The interview also touches on a number of hot-button topics like microtransactions and a potential PC version of Destiny. Addressing microtransactions, Sussman said, "Currently, there are no microtransactions, everything is in-game." Microtransactions for Destiny have not been ruled out altogether, however. Asked about the topic in a separate interview this year, Bungie community manager Eric Osborne said if Destiny ends up adding microtransactions some day, Bungie won't offer "pay-for-power type stuff" to avoid schemes that nickel and dime players. "We're not going to do that," he said at the time.
Regarding a PC version of Destiny, Sussman said, "Wouldn't that be awesome?! Dude, I honestly like playing PC games. But honestly we've been so focused on delivering the game on four consoles and it's such an undertaking. It's the most inclusive thing that the Bungie has been working on. We'll see what the future holds, but for right now we're focused on these four consoles."