I'm imagining the protagonist on this cover screaming "I'm relevant!" as he thrusts his fist into the air.
Unless you're a die-hard 3DS collector, you probably haven't heard of Ubisoft's obscure 2011 platform release Cubic Ninja. Plenty of people are talking about, and seeking out, the title today, though, after a hacking group announced it's the key to the first exploit allowing 3DS hardware to run unsigned, homebrew code.
It all started early Monday, when the hacking community at GBATemp (known for publicizing many previous Nintendo console exploits) announced they got homebrew code running on a 3DS after months of work. In the initial post, the hackers noted that the exploit requires a specific 3DS game to work, but the group said they'd be keeping the identity of that title secret until the exploit was officially "released" to the public on November 22.
Since then, however, GBATemp says that "plans are accelerated," and hacker Smealum revealed on Twitter Monday night that the exploitable game was Cubic Ninja, a tilt-controlled action adventure that got abysmal reviews just after the 3DS' launch in early 2011. While the game is available for download through the Nintendo eShop, only the Japanese edition of the download can be used for the homebrew exploit, according to GBATemo. To get homebrew working on North American or European hardware, you need to track down an actual retail copy of the game card.