King of Thieves not only makes up a brand new IP for ZeptoLab, but it also marks a departure from the casual gameplay the studio has been known for.
Of course, the new game also features ZeptoLabs signature visual polish and aural whimsy. But it also constitutes ZeptoLabs first foray into the mid-core mobile gaming market.
Check out the announcement trailer for King of Thieves, which teasingly shows little more than a series of keyholes, suggesting that the title character is likely to do a lot of breaking and entering:
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According to ZeptoLab, King of Thieves is a hybrid multiplayer game drawing elements from various genres including platformer and tower defense:
King of Thieves establishes a new type of player-vs-player game by combining various features from popular genres in a competitive multiplayer wrapper. Players run and jump to dodge deadly traps, competing to break into each others customizable dungeons and accumulate enemies gems and gold in asynchronous gameplay. The title will test players fingers as well as their brains, allowing them to create their own custom defense to keep their hoard safe. King of Thieves asynchronous gameplay and persistent world encourage meaningful multiplayer experiences, as players form rivalries and compete to increase their leaderboard ranking, unlocking upgrades and new traps.
Said to have been developed by ZeptoLab for over two years, King of Thieves is scheduled to be launched on iOS next month.
King of Thieves is just the first in a series of new IPs across various gaming genres that ZeptoLab plans to announce this year, some of which will be from third-party developers.
As a fan of Cut the Rope and Pudding Monsters, Im definitely looking forward to playing King of Thieves and whatever else ZeptoLab has brewing in its game development labs.