Released today, Dark Souls II: Scholar of the First Sin is a current-gen update of From Software’s action role-playing game. Hitting PlayStation 4, Xbox One, and PC, the game doesn’t perform consistently across the two console versions. The Xbox One version particularly suffers from framerate issues that result in sluggish combat, according to Eurogamer’s performance analysis.
A target of 60 frames-per-second is considered the gold standard for console games, but Dark Souls II dropped to a low of 36fps on Xbox One in testing, compared to a low of 48fps on PS4. It’s a significant difference that means Xbox One owners are getting a lesser experience from what is intended to be the definitive version of Dark Souls II.
The problems are partly caused by the increased enemy numbers in this current-gen version, which Xbox One struggles most to cope with.
“This boosted enemy count evidently fulfills an ambition for the game that isn’t possible on PS3 and Xbox 360, but it also takes a toll on both PS4 and Xbox One to differing degrees,” says Eurogamer. “Xbox One pays a persistent price for matching the PS4’s visual standard. Both formats target 60fps … but Microsoft’s platform suffers the greater drops between the two in each scene of our frame-rate analysis.”
Even in quiet, enemy-free areas, though, the XBox One version can’t match the PS4’s framerate, often running at around 50fps rather than 60fps.
While the PlayStation 4 can’t manage a consistent 60fps throughout the game, it is a “consistently better performer.”
“By bullishly matching Sony’s platform point-for-point across all graphical settings, Xbox One places Dark Souls II’s visual presentation above its playability to a certain extent,” concludes Eurogamer.