The Division developer Massive Entertainment has responded to the suggestion that the studio may need to "downgrade" the game's graphics from PC for the Xbox One and PlayStation 4 versions. In an interview with Open World Games [YouTube], Massive's Martin Hulberg said the term "downgrade" doesn't accurately encapsulate how the studio is approaching development on The Division.
"Downgrading is a weird term to use," he said. "Obviously, we want to make a game that looks the best it can on its respective format, so Xbox One, PlayStation 4, and PC. So I think the term downgrade is a bit confusing and weird because we're trying to get the most out of every machine we use. So Xbox gets its attention, PlayStation gets its attention, and PC of course will be able to cram it up a bit more depending on the hardware you have."
Asked if Massive was planning to have all versions of The Division feature the same specifications (i.e. 1080p or 60fps), Hultberg said every iteration of the game will be treated individually.
"We address every console, every platform as its own version," he said. "So we try to stay away from the thing where you go for the least common denominator and everybody suffers for it. We want to make a good experience on all respective formats."
Also in the interview, Hultberg teased that Ubisoft may allow gamers to play The Division ahead of its release next year through an alpha or beta.
"We have a long experience in doing online games dating back to Ground Control and World In Conflict," he said. "And I think the chance to involve people to do tests is very important. I suspect we will release more details on the possibilities for public tests later on."
The Division officially launches sometime in 2015. If you have not been blown away by the game yet, there is a possible explanation for that. "[The Division is] a very ambitious game. We are saving many of the most interesting parts for later," Ubisoft Massive managing director David Polfeldt told GameSpot in June. "We have a lot of interesting things in the game that were not shown [at E3]. So there's a lot to come."