E3 is in full swing, and while Kyle and Sam are off taking their meetings, I stormed the Los Angeles Convention Center and made immediately toward Frontier Developments’ meeting room on the upper tier of the convention center. There, amid dim mood lighting and soft carpets, I got a chance to see what Frontier had to show off for E3—namely, Elite: Dangerous on the Xbox One.
Of course, as a card-carrying PC gamer, this didn’t excite me as much as it does Ars Automotive Editor Jonathan Gitlin (who is positively foaming to plug in his controller and blast off), but it is a big deal for the game—opening things up to an entirely new audience with entirely different expectations. Although the game just passed 500,000 active players (after its 1.0 release in December 2014), series creator David Braben recognizes that the console market represents a huge swath of potential new players.
Elite, Xbox One style
We spent several minutes on the Xbox version of Elite, and after getting my bearings it was a pretty easy transition to go from the Warthog HOTAS I usually play on to the Xbox’s controller. The controls have been collapsed so that every major flight system is available from the controller, either through direct button press or from holding down modifier buttons.