It's rare that a game simply dumps you in the middle of nowhere any more. Either the path is straightforward, or you can activate several different forms of guidance to show you where you're 'supposed' to go. Elliot Quest doesn't do that, throwing you into the game world with a bow and a thirst for adventure. It will never ask you to go anywhere in particular, letting you find out where you can and can't go with your current equipment as small clues and bits of plot reveal what happened to you and why you're out here by yourself. Inspired by Zelda II: The Adventures of Link, it's good to see the game headed to a Nintendo console with its release today on the Wii U.
For those who've played it before, there are a handful of new additions for its trip to the new console. Some collectible paintings have been added to the game to give players something new to look for. These painting unlock a whole new area, so it's not just some silly busywork. Beyond that, the gamepad has been implemented to access Elliot's inventory (Or the usual playing the game off of the TV), which is a handy tool. Nothing too extravagant, but still some nice additions for people who've played it before.
For anyone else, expect a game that's more challenging than its cute exterior might imply. Your bow flies in an arc (depending on its level), which might seem like a nuisance but actually helps Elliot hit things at odd angles. With limited checkpoints and Elliot's weakness to being bitten in the face, it's difficult, but can be extremely rewarding with practice. Capturing a feeling of being out on an adventure of your own choosing, Ansimuz Games' Elliot Quest would be a nice addition to anyone's Wii U library.