Speaking to Eurogamer, Sweeney said he’s “absolutely thrilled” and called the new systems “the best of both worlds.”
The shift in how consoles are being approached by the manufacturers, closer to the upgrade cycle of PCs, “ensures that people always have access to the latest and greatest hardware, and games don’t go out of date over a seven year cycle, together with the fact that there’s a box you can go and buy – or two boxes – and you’re guaranteed that everything can work,” Sweeney said. “And I think the configurations for developers are very reasonable.”
“The console industry will grow and sustain its user base much better if it doesn’t have to reset its user base to zero every seven years,” Sweeney continued, referencing the previous lack of backwards compatibility most consoles have exhibited in the 30-or-so years since consoles have become widely successful. “The idea of throwing everything out and doing everything from scratch every seven years is completely crazy. And everything Epic’s done with our new game development approach, involving these online games we’re going to maintain over time, it’s about building games where we don’t have to reset our user base to zero when we want to add new features.”
The interview is pretty extensive, with Sweeney praising Xbox Play Anywhere while still maintaining his concern and discussing the success of the Unreal Engine platform following the company’s decision to make access free. Check out the source link below for the full text.