Today I got a chance to fly a jet liner on my iPhone on an app called Fly Plane Flight Simulator. Taking off I got, flying I got, landing that’s a completely different story. It’s not my specialty let’s just say that.
User Interface and Game Play.
This app is a flight simulator that plays like a game. When you first load the game it shows you a title screen and then gives you a menu with the buttons “More”, “Freeplay”, and “Play!” on it. More takes users to the app store to buy more apps, freeplay takes users to what I assume is a free play mode but since the game tells me I need to beat level 5 on the play mode I never got to see it. I’m assuming it’s a free play level where you can just fly around, practice, and not crash. This would be nice to play before actually playing the game like a practice mode but the developer didn’t feel it worth doing it that way. The play mode takes users to a level screen where they can begin to play the game. The players have to fly their planes into different way points to score points.
The user interface is clean, very nicely done, and not too bad for being on an iPhone format. It looks and sounds great! I can’t see any issues with the way the developers did the interface on this app at all.
Users can choose to fly with on screen buttons or by using the iPhones accelerometer and tilting the phone left or right or front or back. I chose on screen buttons because that was what I was more comfortable with. You might like the other way. Either way the controls were pretty responsive and not too touchy like some other apps of this genre.
I liked Fly Plane Flight Simlator for its graphics, its controls, and the fact that it was easy to fly. Even though I crashed when I landed I can’t fault the developers for that. That’s my fault. What I can fault them with is not giving users a way to practice before playing the game. A tutorial level or two would be helpful. Other than that I like it.