We try out the latest additions to SFXT and talk with Yoshinori Ono about possible game mechanics and online features.
From X-Men to Tatsunoko, Capcom's Versus series has pitted the developer's most iconic characters against warriors from other worlds. Now the cast of Tekken has thrown its hat into the ring. The resulting clash is a tag-team fighter where losing a partner means losing the round. While receiving a royal beat down from Capcom special adviser Seth Killian, we talked with producer Yoshinori Ono about the adaptation of Hugo, Ibuki, Raven, and Kuma, as well as some possible additions to the game's combat mechanics.
Capcom producer Yoshinori Ono gives us the latest on Street Fighter X Tekken.
We began our session by sampling Ibuki and Hugo. As we played, Ono revealed that the team at Capcom has two very different approaches for adapting these characters. Hugo, who hasn't appeared in a game in nearly 10 years, probably isn't too well remember by a lot of fans, he said. Therefore, the team has taken some extra liberties in adjusting his character--including new moves utilizing the floor and walls.
Capcom took a more conservative approach to Ibuki's adaptation. Ono revealed that she will play very closely to her Super Street Fighter IV: Arcade Edition incarnation, and that the level of familiarity fans have with a character heavily influences the amount of change that character receives. That being said, he also noted that the team would like to work in a few attacks utilizing her pet raccoon/partner-in-crime.
On the Tekken side of the roster we got our hands on Raven and Kuma. When asked which Street Fighter character Raven played like, Ono chose Cammy and Fei Long--but with more options thanks to his command throws and teleport moves. He also noted that, in this version of the game, Raven is one of the most powerful characters in the game and will be "one to concentrate on in balancing." Kuma was described as a powerhouse character, similar to Hugo. However, the thing Ono was most excited to talk about was its flatulence-based super--a humiliating technique to save for your worst rivals.
New characters aside, we also wanted to know more about the different mechanics in Street Fighter X Tekken--specifically the ones that don't involve character-swapping. When asked about this, Ono explained that often times a match will end with one character still at full, or near-full, heath. Therefore, the team at Capcom is currently working on a system to give players "an avenue to use that left over [health]." Ono also said he feels "fairly solid" about this new system, but couldn't confirm that it would make it into the final game.
We were also curious about the inclusion of a force tag command, a move that forces your opponent to switch characters similar to the snap-back in Marvel vs Capcom 3. Ono responded that this is a possibility. However, the team is still working on ways to design this feature so that it's not just a straight copy from MvC3. If it were just going to work the exact same way, Ono said he would "lean against" the idea.
Our final two questions were about different game modes and online play. On the topic of cooperative, four-player tag teams, like in Mortal Kombat, or a 1-on-1 game mode without a second character, the only thing Ono could say was "Wait unit Tokyo Game Show." With regard to online play, he assured us that "You're not going to see less [online features] than in Super Street Fighter IV: Arcade Edition," and you might see some new additions as well.
Our real final question was, of course, the release date. While he couldn't give us an exact date, Ono could confirm that "we're not going to make you wait a year." Street Fighter X Tekken will be coming to the PlayStation 3, PlayStation Vita, and Xbox 360 when it's released. A PC version is also a possibility, but there have been some "technical challenges" involved with bringing the game to that platform. "Let me just say that we're not not interested in doing a PC version of the game," Ono concluded.