Mediocre makes some great iOS games whether it’s Smash Hit, Sprinkle, or Granny Smith, and they were on hand at GDC. They always emphasize a great physics engine with a ton of fun. Their next game is Does Not Commute, which is a definite change of pace for the developers, but maintains their familiar style. It’s a top down chaos management game that lets you drive a car from point A to point B. It gets tricky thanks to the fact that every single car trip builds on top of one another.
The first trip sends a car with no other traffic, but the second car drives with the first car to avoid as it drives the route you steered, and so on through 15 waves. You only have a certain amount of time to deliver each car to its destination, and that becomes extremely difficult with ten other cars all driving around. The biggest problem is that the other cars driving around are from your previous efforts, so your poorer earlier drives will hurt you later on. Every car on screen is one that you drove, and collisions sure do hurt your time. To flesh out the game, each car you drive is a different type with varying size and speed. Also, each car has a unique driver with a backstory written by Simon Flesser of Simogo.
Does Not Commute sure got us excited during GDC, and we hope you’re just as excited to see it’s upcoming release. You can see it in action in our hands-on video with insight from the developer.