Ngmoco was a big player in the early days of the App Store, and was the company on the cutting edge of in-app purchases on iOS. Back in 2010, they released Eliminate, We Rule, and Godfinger as their phase one of IAP based iOS games. Ngmoco has since been acquired, and their properties have vanished from the App Store. In a surprise move, Godfinger 2 was released this week from the original development team. If you’re unfamiliar with the original, Godfinger is essentially a building simulation game with the ability to directly interact with the people on your planet.
Godfinger 2 maintains the mold of the original, and enhances it with a number of nuances to connect with present day standards, as a lot has happened on iOS since 2010. The game revolves around overseeing the followers on your planet putting them to work, answering their prayers, and simply overseeing the world they live on. Godfinger 2 emphasizes a specific formula that starts with farming to gather resources, which you can then craft into new items that will answer prayers. That’s the basic cycle to the game, and you will be introduced to new resources, cartable items, and followers along the way. For example, you can farm wheat that can be crafted into flour, and that can be crafted into bread, which one of the followers is praying for.
Everything you do in the game contributes to unlocking new buildings for your followers to craft items in, as well as unlock new followers. You also have God powers at your fingertips to make it rain, terraform the planet, cause lightning, and more. The sequel introduces a new planet building system that lets you create tiers above the planet core to set-up a bustling town. You can also connect with friends to visit their planets, and even answer the prayers of their followers. There’s a lot to unlock as you level up, but the core structure of farming for resources, and crafting those resources to answer prayers doesn’t change. Many of these building style games become a series of chores, and that seems even more present in Godfinger 2.
The game is free to play as you would expect from a sequel to one of the pioneers of the freemium genre. There are a few different currencies included, and a lot of timers to wait on, or pay to speed up. Each time you use a God power, it costs one mana, so bringing rain for your crops can burn through your mana quite quickly. Crafting any resources into finished products have growing wait times to fit in the the hurry up and wait idea of putting your followers to work, and then having nothing to do yourself. There’s a definite grind to unlock new buildings, but you can do so completely for free, though there isn’t the greatest incentive to do so. Through it all, you’re given a finely crafted building simulation that loses any game aspects along the way leaving you another chore in your life.
Godfinger 2 (Free, Universal) is a well put together iOS experience that lacks staying power on your device with a bland and repetitive cycle that lacks any gameplay, making it one to skip.