Zombies love brains, but the glut of mediocre zombie games in the App Store makes me think that perhaps zombie game developers are eating theirs instead of using them. Happily for us all, there’s a new zombie game out from GOGN Entertainment which appeals beyond the inclusion of zombies.
What is it?
Zombie: The Rescue isn’t just an example of devs using their brains to design a great game. It’s also a game which requires players to use their brains. Each stage requires the hero to save at least one hapless kidnapping victim from the zombie enemy. Easier said than done, because the zombies have a one-hit, one kill fatality ratio. In the beginning, that means navigating the various obstacles in the area without drawing any zombie attention whatsoever.
Later, the player will have to use items and develop strategies around this, because there are just too many zombies to dodge.
How does it work?
Controls are a little different than the typical tap-n-go, because of the need to carefully plan your movements. The POV is from above, and each stage has partial walls scattered around the area—good for hiding behind, but great for being trapped behind, too.
The players trace their next set of movements, lifting their finger from the touchscreen when it’s time to actually skedaddle. You’ll need to collect the items in the stage (money, keys, and various other goodies), make contact with the hostages, and then lead the hostages to the exit, all while racing the clock.
Is it contagious?
It’s a tightly designed game, with puzzles that quickly become more challenging as you progress. The pacing for the increasing difficulty is perfect, and the nature of the puzzles lends itself well to integration with the zombie-invasion storyline.
My pet peeve has little to do with the game’s design, but rather one of those annoyingly rational queries my brain concocts inappropriately for games like this. In this case, why are the zombies kidnapping anyone? By all appearances, these are the brain-dead-brain-hungry zombies everyone knows and loves, so planning ahead by keeping fresh victims prisoner seems like a stretch. If, like a normal person, you don’t bother to dramatically overthink your zombie puzzle games, this won’t bother you a bit.
The graphics are very nice for a game of this type, with the visual aspects seemingly well-coordinated. From the fun, comic-book-like intro to in-game sprites to menus and info screens, Zombie: The Rescue presents an integrated, light-hearted, engaging appearance that’s well-complemented by the game’s audio. When not in the gameplay, you’re treated to an over-the-top, kitschy, action movie-type score. In game, you’re able to concentrate thanks to the music being shut down in favor of snappy little greetings to the hostages, the usual moans and groans of zombies, and, of course, your not-so-stealthy footsteps as you sneakily stomp to the exit.
GOGN Entertainment provided a perfect price point at $0.99, and I can recommend trying Zombie: The Rescue without reserve.