Heavy Rain developer says tech demo doesn't depict the world, story, or characters of its next project, was intended to showcase performance capture technology.
Gamers hoping to further explore the world or story of Quantic Dream's latest tech demo Kara are going to be disappointed, as studio founder David Cage has stated that his next game will be entirely unrelated.
"Kara is not our next game," Cage told the Official PlayStation Blog. "It's not the character, it's not the world, it's not the story. ... We do things in a very strange way here, things that have nothing to do with the games we make. But I think that's a part of the DNA of the studio, and hopefully something that people like about us--they never know what they're going to get!"
As for the technology being demonstrated in Kara, Cage said the goal was to showcase the studio's new performance capture techniques. In Quantic Dream's last game, Heavy Rain, the studio recorded voice work and motion capture separately and then stitched the two performances together. For Kara, the studio is recording everything at once, as was done with the movie Avatar.
Released yesterday, Kara is set within a futuristic manufacturing facility assembling an android designed to look and behave like a subordinate woman. After some initialization tests, the android explains that it "can look after your house, do the cooking, mind the kids," and is "entirely at your disposal as a sexual partner." The android is fully assembled and given the name Kara, but once she realizes she "is a sort of merchandise" and thinks herself to be alive, an unseen operator begins to disassemble her as a defective model.
The demo specifies that the clip "is a concept only and is not taken from any software currently in development." Heavy Rain was originally revealed through a tech demo that showed a tone and setting not unlike the game, but had no direct tie to the story.