It's long been every geek's dream to become a Jedi Knight and wield a lightsaber and manipulate the power of the Force to take down armies of evil-doers. A Star Wars experience that lets you literally wield a lightsaber with a clenched fist or summon up the Force by lifting up your palm has never been done before.
LucasArts' Kinect Star Wars (henceforth dubbed KSW) is not your typical story-driven Star Wars game. It's not as expansive as Bioware's seminal Knights of the Old Republic or its massively multiplayer successor, Star Wars: The Old Republic or as insidious as The Force Unleashed series. It's a Kinect game, and as one, it's limited to the hardware of Kinect's sometimes-but-not-always responsive skeletal tracking.
Motion gaming seemed the perfect answer to tackling the challenge of making lightsaber dueling feel more precise than any Star Wars game has ever been before, but sadly we'll have to wait a bit longer. Read on to find out why KSW falls short on being the ultimate Star Wars video game.