In the video above, Insomniac Games developers including CEO Ted Price, creative director Marcus Smith, and game director Drew Murray speak about the original pitch for Sunset Overdrive, why it's not a children's game, and the important role fast-paced traversal will play.
"We've learned over the years not to be afraid of failure. We fail all the time, whether it's on a grand scale or a micro scale," Price says. "But the key is never to stop trying different things, because then you stagnate and you don't learn from your failures. And certainly on this project, we tried a lot of things that didn't work."