David Board, the one-man team behind Lifeless Planet, announced that a Premiere Edition of the game will be released for PS4 on July 19.
"Exclusive to the PS4 release, the main character model has been updated with more detail and double the texture resolution," Board shared in a PlayStation Blog teasing the release. "The game also runs on an updated game engine and features advanced physically based shaders and dramatically improved lighting. The Premier Edition on PS4 shows off the starkly atmospheric world of Lifeless Planet in all its glory."
Lifeless Planet is a third-person puzzler-platformer originally released for PC in June 2014. The game began a slow spacewalk onto other platforms, landing on Mac OSX a few weeks after the Windows release, and on Xbox One in May 2015.
The year-long wait between the Xbox One and PS4 versions was due, conceivably, to the enhancements Board made to his game engine during the interim.
Board began developing Lifeless Planet in 2011. It started as a more action-focused platformer before Board observed that the growing scope of his world warranted a tighter focus on story and puzzle elements as well as platforming.
"Equipped with a limited-use jet-pack and a mobile robotic arm, the player must use their wits and skill to solve puzzles, unravel the mystery, and survive the Lifeless Planet," he wrote.