How’s No Man’s Sky performing on the PlayStation 4? Pretty well, it turns out. I’ve personally noticed very little in terms of stutters or framerate drops, though I have witnessed some dramatic object pop-in when flying at high speeds above a planet. That one’s sort of to be expected.
The folks at Digital Foundry have done a framerate test for the PlayStation 4 version of the game. That’s the only one out yet, for those keeping track, until the PC version drops on the 12th.
On the PS4, No Man’s Sky appears to run fairly well. Its native resolution is 1080p, and it’s capped at 30fps. That framerate really only suffers when the game’s engine is super stressed, which, as you’ll see in the clip, doesn’t happen too terribly often.
My only complaint is an issue that has a solution on the PC. The PS4 version of No Man’s Sky, currently, offers no FOV (Field Of View) slider. That is, you can’t adjust the amount of the world viewable on the screen at any given time. It currently feels too small for my tastes, and I’m looking forward to adjusting it on the PC when that version ships.