No Man's Sky details have slowly emerged since its announcement in December 2013. We've gotten a look at the gameplay, heard about the game's infinite world, and seen the game's procedural generation at work. But developer Hello Games has been quiet about which platforms the game would release on. We knew it was coming to the PlayStation 4, but how about the PC?
Now we know that No Man's Sky will, in fact, launch on PC--although not right away. In the September issue of Edge, the game is confirmed to be a timed PS4 exclusive and will be released on computers at a later date.
Hello Games' Sean Murray explained to Edge that working with the PS4 shaped how the team approached design, control, and performance. "I actually got in a bit of trouble for saying that we wanted the game to feel really 'console-y,'" Murray explained. "We've always had PC in mind but in my head [console-y] means solid framerate and immediate controls. I think a PC game can be 'console-y' and it's intended as a compliment, but I get in trouble for saying it."
Hello Games deliberately chose to lead with the PS4, as well. Its reasons encompass more than just limited resources, as well. Murray stated that focusing on the PS4 hardware gave the team the ability to maximize its procedural generation algorithms to make the environments as vivid and full as possible. "Unlike most games, the actual hardware really affects what we can do in terms of the richness of the worlds and things like that," he said. "It isn't just adding a veneer of resolution, or extra antialiasing options. It has a real effect on what we can actually do in the universe."