I've said it before and I'll say it again: Kids these days have it so good.
When I was a kid, we didn't have iPads. The closest thing to drawing on a tablet was using the Magna Doodle. To learn how to draw, we found a picture from a book or a magazine and used tracing paper. To play word games like hangman, we used paper and pencil. Playing with puzzle blocks meant using your imagination to create shapes and objects.
Sure, video games existed, but they were expensive and many weren't educational by any means.
Tangible Play's Osmo is a gaming/learning platform that combines the iPad and physical objects — like wooden shapes, letter pieces and paper and pen — with interactive apps. It's designed for kids aged six and up, but the brain games are surprisingly deep enough to boggle adult minds. Read more...