Hands down, mobile devices are excellent, entertaining and educational tools for our offspring. There are only a couple of concerns about it.
First, in most cases apps aren’t collaborative. Either because they’ve been developed to track the progress of one kid at a time, or because they are single-player games. Kids cannot play or solve riddles together.
The second concern is its disconnection with the “physical” world, especially regarding the motion part of the learning. Kids need more than their fingertips to learn properly.
OSMOis an excellent educational and entertaining tool, which aims to fill those gaps by binding together iPad apps and real world accessories. And it actually achieves it in a pretty innovative way.
As you can see in the picture, the “OSMO” pack is made up of a reflector that snaps over your iPad’s camera, a base dock, and some plastic letter tiles and shapes. Of course, you need an iPad as that’s not included.
The communication between the kids’ actions and the iPad happens through the camera. The plastic reflector redirects the front-facing camera to the action field so it captures kids’ movements. For example, in Tangram, kids must try to build elements using the physical shapes. The app shows the object they must reproduce and, when they put the pieces together in the expected order, the match is done and the iPad app displays it. The app then pushes a sound notification so they know they are on the right track.
“Words” and “Newton” magic works similarly but instead of logical puzzles, they feature linguistic and physics puzzles that will both challenge and entertain your kids.
Watch this ground-breaking innovation in action after the break