The Molasses Flood, a Cambridge, Mass-based studio made up of former BioShock and Halo developers, did not announce plans to bring The Flame in the Flood to Xbox One or Wii U. However, the studio teased it has "more stretch goals in mind" if funding hits $350,000.
Currently, funding for The Flame in the Flood stands at $155,000. Other stretch goals include German, French, and Spanish localization ($175,000); raft customization ($200,000); Russian, Portuguese, and Polish localization ($225,000); and an Endless Mode ($250,000).
In The Flame in the Flood, which runs on the Unreal Engine 4, you'll travel by foot and by raft down a procedurally generated river in areas inspired real-life places like the Everglades, the Louisiana Bayou, and the Mississippi Delta. In order to stay alive (the game features permadeath), you'll need to seek out resources, craft tools, escape dangerous wildlife, and stay ahead of downpours of rain. "Your journey has an end. Will you survive long enough to reach it?" reads a line from the game's description.
The game also features original music from singer-songwriter Chuck Ragan. You can read more about The Flame in the Flood at its Kickstarter page and through our previous coverage.