If you're of the persuasion that this generation of consoles seem to have aged prematurely, here's more fuel for your fire. Speaking to GameSpot at this year's QuakeCon, Bethesda marketing lead Pete Hines said that Quake Champions won't be coming to Xbox One or PS4 because no console exists that support their vision for the game.
"You know, Quake Champions, maybe anybody else would've been like, 'No, you have to do it, and it's got to work on every platform,'" he said. "We were like, 'No, it's a PC-only thing. It's this kind of game. It's got to have this kind of performance, and it's going to be on PC full stop.' We feel very comfortable in making those calls."
Never say never, especially in the video games business. XCOM 2 started out as a PC exclusive before 2K and Firaxis decided to port it to consoles, and Hines won't rule out the possibility for Quake Champions. "I guess theoretically there's a chance [it could come to consoles]. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That's the experience we want folks to have."
Lots of publishers have weighed in on the forthcoming Neo and Scorpius upgrades coming for PS4 and Xbox One, respectively. Logic suggests that Quake Champions might come to those platforms, but both Sony and Microsoft are insisting on parity between their original console hardware and upgraded specs—meaning, publishers can't release their games exclusively for one without bringing it to the other so that early adopters don't get left behind.
Time (and Pete Hines) will tell whether or not Quake Champions makes the jump from its native PC environs to consoles.