RIM’s Team Lead for Gaming R&D Sean Paul Taylor almost knocked me out of my chair the other day when he announced the latest release of RIM’s open-source, cross-platform C++ game development framework: gameplay.
gameplay is a project contributed & hosted on GitHub. Co-founded by Sean Paul Taylor and Steve Grenier. Their bringing quite a bit of knowledge contributing this project to directly target the indie game dev community. And in my opinion they’re going pedal to the metal!
Current features in gameplay
Written completely in C++ and well documented using doxygen.
Solution and workspaces for Visual Studio 2010, XCode 3.2.1 and Momentics IDE’s.
Platform-Game abstraction layer separating all operating system code from game engine code.
Input system support for Mouse, Keyboard and Touch.
Full vector math library with classes for Vector2/3/4, Matrix, Quaternion, Ray, Plane. Also Frustum and BoundingBox/BoundingSphere classes for object culling.
Solid OpenGL 3.2+ (for Desktop) and OpenGL ES 2.0 (for Mobile) based rendering system with classes for RenderState, FrameBuffer, Mesh, Material, Effect, Pass and Techniques.
Easy-to-use and efficient Font and Sprite classes.
Scene-graph components such as Scene, Node, Light, Camera and Model.
Binary encoding tool for creating optimized bundles for loading TTF fonts and 3D game assets supporting both COLLADA and FBX formats.
Extensible animation system with classes for Animation, AnimationClip and Curve with built-in AnimationTarget’s on Transform and MaterialParameter’s classes.
Complete 3D audio system with additional support for compressed audio using OGG and supporting HDMI gaming.
New features in gameplay v1.2
Newplatforms now supporting:
BlackBerry Tablet OS 2.0 and BlackBerry 10 ready!
Apple iOS 5.1 for iPhone and iPad
Google Android 2.3+
Microsoft Windows 7
New shader-based material system with built-in common shader library.
New declarative scene binding.
New declarative particle system.
Improved physics system with rigid body dynamics and constraints.
New character physics and ghost objects.
Improved animation system supporting animated skeletal character animation.
New declarative user interface system with support for declartive theming and ortho, and 3D form definition with built-in core control classes such as Button, Label, TextBox, Slider, CheckBox, RadioButton. Also includes Layout classes such as Absolute/Vertical and FlowLayout.
New cross-platform new game project wizard scripts.
New game developer guide.
New game samples and tutorials.
By far this is the type of stuff I want to be playing come BlackBerry 10. While the PlayBook is finally starting to shake some earth, in my opinion open-source projects like gameplay are exactly what RIM needs to boost morale all-the-while giving indie developers kindling to fuel their deeper desires to impress the crowd.