The UK release of the Nintendo 3DS last March didn't go as smoothly as the house of Mario might've hoped.
A high £230 price point and a general lack of games post-release meant that many handheld gamers simply couldn't see a reason to upgrade from their existing DS systems.
Now, a year on, and the 3DS is finally delivering on its promise of succeeding on the original Nintendo DS's high-profile legacy. Massive franchises such as Mario 3D Land, Resident Evil Revelations and Metal Gear Solid: Snake Eater 3D have prop up a roster of solid core games, while a price reduction and rich digital offering further tempt the masses into stumping up for an upgrade.
You can probably see then why - in the eyes of Nintendo at least - now's as good a time as any to release the first 3DS revision, the Nintendo 3DS XL.
If you're in Europe, you'll be able to get your hands on the larger 3DS XL on the 28th of July. US and Japanese customers will have to wait a little bit longer: their launch date is the 19th of August.
The 3DS XL price is under £200 in the UK and will be available in silver, blue and red variations.
As expected the specifications are largely the same - except the device itself is larger. The main selling points of the 3DS XL are its 90 per cent larger screens, the top of which has been increased from 3.58 inches to 4.88 inches, making it the biggest Nintendo's ever included on a handheld.
The lower touch screen meanwhile has been increased from 3.02 inches to 4.18 inches. As you'd expect the increased screen size and added bulk means the new handheld is a bit heavier, up from 235g to 336g compared to the original 3DS, with overall dimensions of 134 x 74 x 21mm.
Aesthetically, the 3DS XL's ditched the glossy finish of the regular model and adopted a matte plastic material which, if you ask us, it doesn't look quite as good as its smaller cousin - however the new plastic is a lot more smudge resistant.
The positions of a few buttons and inputs have changed; the headphone port has been usefully moved from the bottom center of the portable over to the left hand side, and the wireless communication LED has been dragged off the side of the unit so that you can see it from above - another convenient change.
Meanwhile the Select, Home, and Start are now physical buttons and the much-criticised positioning of the stylus on regular 3DS model has been moved to the right side of the portable where it's far, far easier to reach.
As with the original 3DS, the XL only includes a single analogue control stick, so if you want to fully experience 3D action titles like Monster Hunter and Metal Gear Solid: Snake Eater 3D, you'll need to purchase a modified version of the Circle Pad Pro accessory, which is promised for future release (existing Circle Pad Pro accessories are not compatible with the 3DS XL).
One welcome addition out of the box is boosted memory; where the original 3DS came with a 2GB SD card, the 3DS XL gets a 4GB one to store all your Nintendo eShop downloads .
The compromise is unless you live in North America you won't get a charger; European and Japanese customers will need to buy their chargers separately, although if you already have a 3DS, DSi or DSi XL you can use their chargers with your new 3DS XL.
The move is clearly to cut costs, as Nintendo reckons that the majority of 3DS XL buyers will already own a Nintendo handheld and, to be honest, you probably do. If not don't worry too much - a new charger will cost around a fiver from all good outlets.
In terms of size the 3DS XL, when closed at least, is comparable to a PS Vita or the original Nintendo DSi XL.
Despite being larger than last year's 3DS though, the XL actually feels skinnier and far more comfortable than its predecessor. We found that the vanilla 3DS could cause our hands to ache after extended play, but thankfully this is far less of a problem with the XL model thanks to its more rounded edges.
The matte plastic finish means finger prints on the inside of the device are far less of a problem, although we don't think the XL looks any way near as good as the original 3DS when closed. The metallic paint on the upside of the device simply isn't as sleek as last year's pint-sized portable, and if anything the XL looks a bit cheap in the comparison.
The 3DS XL again features dual 0.3 megapixel cameras (the front-sided of which can take 3D snaps) and the glasses-free 3D effect on the top screen is controlled by a 3D slider, which this time around is slightly larger and requires a final 'click' to activate or turn off the effect, which is a nice addition.
Meanwhile the stylus is now more akin to that of the original DS and its own super-size revision, the DSi XL. You can no longer 'slide' the pointer to half - or double - its size, but as mentioned on the previous page it's now far, far more conveniently place on the XL unity - meaning you don't have to stop gameplay and flip the whole unit around the get your hands on it.
One of the best changes Nintendo's made to the outside of the XL, though, is to its hinge. The original 3DS, when opened, was a bit loose and could only be 'locked' at one single point - fully opened. The XL now features two 'lock points' which means users can now set their screen at fully open or half way - perfect for placing the device on a desk and using the stylus for touch gameplay.
As mentioned on the previous page the increased battery life is another big attraction of the revision - so those big screens won't mean big battery disappointments. Nintendo says your portable will now last between three and six-and-a-half hours when playing 3DS games, and between five and eight if you're playing original DS games. In sleep mode the battery life is even more impressive, keeping its charge for days at a time.
Of course the absence everyone's talking about is the lack of a second Circle Pad analogue nub, which Nintendo added to the original 3DS via the bulky Circle Pad Pro peripheral. We have to admit this is a little bit disappointing, as games such as Resident Evil: Revelations and Kid Icarus: Uprising benefit hugely from the added control, but Nintendo claims its presence simply would've made the device even larger. Our cynical side suspects it will turn up in a future 3DS model.
Although the 3DS XL screens are bigger, the pixel density hasn't increased: the top screen appears to be 800 x 240 (400 x 240 per eye) - the same resolution as the 90 per cent smaller original 3DS.
Other than the lack of dual Circle Pads, that's our biggest problem with the 3DS XL; just like the larger DSi XL imperfections such as low resolution textures and polygon 'jaggies' are far more apparent on the larger XL screens.
Just like the DSi XL you can occasionally make out the individual pixels on the 3DS XL's top screen, which means that smaller 3D objects can look a little less detailed. The lower, 4.18 screen features the same imperfections as the top, although due to most games utilising it for 2D menus it doesn't suffer anywhere near as much as its higher brother.
A welcome, slightly redeeming side effect of the stretched screens is a noticeably improved effect from the glasses-free 3D display.
Although 3D has become far less of a selling point for Nintendo (the company admits the "3D boom" is very much on the wan compared to last year) it's difficult to deny its increased effectiveness here; the 'sweet spot' in which you have to angle the is much easier to find on the XL, and games like Kid Icarus Uprising and Super Mario 3D Land look great.
The intensity of the 3D effect - which is again more 'window' 3D than 'pop out' 3D - is more forgiving than on the smaller model and at its lowest setting it's so subtle there's almost no reason for turning it off.
It's not quite forgiving enough to prevent bumpy train rides from distorting the illusion however, and those who had a problem with it on previous models won't likely find it magically fixed on the new one, but it's a marked improvement none-the-less.
The battery life we found to last around five hours when playing 3DS games at maximum brightness, which is a worthy upgrade on the original. But whereas the improved power consumption's mainly been brought in to power those bigger screens, it really shines for us when the portable's in its closed Street Pass mode.
When asleep the 3DS XL seems to hold its charge forever, and you'll nearly always open it up a day later to find new Mii visitors and network messages on your handheld, rather than a disappointing dead screen.
Elsewhere playing original DS games on the 3DS XL is a more pleasant experience thanks to the new 1:1 pixel mode, activated by holding the Start or Select buttons as you boot up the game. In this mode older DS titles look razor sharp rather than stretched to suit the 3DS's 16:9 screen, perfect for those looking forward to the upcoming Pokémon Black & White sequels which will only release on the original DS later this year.
While the stretched screens on the Nintendo 3DS XL can in fact look less detailed than the original's, improved comfort and battery life mean these imperfections wouldn't put us off choosing the 3DS XL model over the last.
The larger screens mean finding the 3D 'sweet spot' is a far more forgiving experience, and the effect seems improved overall for most users. The stylus has been sensibly moved to a place we can actually reach, the portable's matte finish means fingerprints are no longer a problem.
3DS XL's rounded edges and larger frame mean it's more comfortable to hold over extended periods, and the battery life is significantly improved so mammoth game sessions on the train are no longer a risky bet.
This also means the 3DS XL holds its charge for days at a time when asleep - a welcome improvement for Street Pass stalwarts like us - and thanks to the welcome addition of a 1:1 pixel mode older DS games run much better on the newer model.
The fact that identical resolution to the 90% smaller original means 3D games sometimes look full of imperfections on the XL's larger screens - and you can even make out individual pixels.
The lack of a second Circle Pad is also a bit disappointing, as titles like Kid Icarus Uprising and Metal Gear Solid: Snake Eater 3D benefit greatly from the added control. A new version of the Circle Pad Pro is promised for the XL, though we shudder to imagine how bulky this will make the already large model. The 3DS XL is also, in our opinion, cheaper looking than the original 3DS.
If you spend most of your day staring at the new iPad's gorgeous Retina Display - or even the rival PS Vita's glorious OLED screen - the 3DS XL's often stretched-looking screens may put you off a purchase.
For existing 3DS owners looking for an upgrade there are plenty of reasons to trade in for the XL; it's more comfortable over long periods and increased battery life means it lasts for hours or even days in Street Pass sleep mode. Couple in a stylus you can actually reach and there are plenty of reasons - screens aside - to call the XL the definitive 3DS model.