Manufacturer messaging aside, both systems have the same goal: to become your sole source for movies, music, TV and gaming. After a hefty day one patch, the PlayStation 4 will be begging for you to pack it to the gills with streaming media apps and any of its twenty-two launch titles, which range from mega-budget AAA titles to download-only indie darlings.
At $400, PS4 is $100 cheaper than a $500 Xbox One. Do note that since every Xbox One is packaged with the new Kinect, you are getting something extra for that hundred-dollar price difference. The PlayStation Camera is sold separately for $59.99, the price of a game.
And speaking of games, the PlayStation 4 is a few months old and still short on AAA titles. Like the Xbox One, it came out of the gate with some solid multiplatform releases, mostly uprezzed last gen titles like Assassin's Creed IV: Black Flag, NBA 2K14 and Battlefield 4. As far as exclusives go, it really only has Killzone: Shadow Fall and Infamous: Second Son to brag about, with Infamous being the true stand out game.
In an ideal world, every gamer would get to have both. The two consoles would share shelf space in living rooms worldwide, cats and dogs would frolic together, Apple and Android fans would laugh off their differences and everyone would have grown up with a pony.
The cold reality is that neither machine is cheap, and they're both vying for the same spot in your entertainment center, your heart and your budget. Even if you plan to eventually buy both, essential questions remain: what can the PS4 do that the new Xbox cannot, and vice versa? For the long and short of Sony's new system, read on, dear gamer, read on.
One look at the PS4 and you know you're seeing Sony hardware. It's slim, sleek and jet black, roughly the size of a second generation PS3. The full measurements are 275 x 53 x 305 mm. It's a bit more compact than an Xbox One, which is longer and taller at 274 x 79 x 333 mm.
The PS4 is 6.1 lbs, about two MacBook Airs heavy. In a feat of engineering worth tipping your hat to, Sony has tucked the PS4's power supply inside the system, leaving no external power brick to trip over. Microsoft's system has held onto its power adapter, and weighs just a little bit more, tipping the scales at 7 lbs.
PS4 sports a sloped, asymmetrical design. That's its largest departure from PlayStations past. It lies flat on its belly by default, but can go up on its tiptoes with the help of a plastic stand, sold separately for $14/£16.99.
On its face is a slit of a mouth, a slot loading Blu-Ray disc drive free from the jutting and breakable disc tray of the Xbox 360. To its right are two powered USB 3.0 ports, which can charge your DualShock 4 controllers when the system is turned off, a feature the PS3 sorely lacked.
Along the top, or the side if you've opted for the stand, is a light, which glows blue when you boot it up. It breathes some life into the otherwise cold industrial design of the system. Turn it on and it blinks a yawning hello.
Inside, the PS4 is all business. It has a custom single-chip processor that combines an eight core x86-64 AMD "Jaguar" CPU with a 1.84 teraflop GPU based on AMD's Radeon technology. That's backed by 8GB of GDDR5 RAM, and a 500GB mechanical hard drive.
Sony claims that the PS4's overall performance is ten times that of the PS3. In an official FAQ, Sony also stated that the PS4's hard drive can be removed with a little tinkering, and can be replaced with a larger drive, or a solid-state drive for better performance. Sony says these do it yourself upgrades will not void the system's warranty.
Those two USB ports are the PS4's only front facing connections. In the rear you'll find HDMI, Ethernet, a digital optical audio out and a proprietary auxiliary connection for the PlayStation Camera.
For wireless connections, the PS4 uses 802.11 b/g/n for WiFi and Bluetooth 2.1 for its wireless DualShock 4 controllers.
The PlayStation 4 is a living room computer, more so than the PS3 ever was. Not just because of its specs and AMD-based architecture, but because of its robust feature set.
It's capable of bringing games and movies quickly into your home, as well as connecting you to your friends and other online gamers through the PlayStation Network as well as Twitter and Facebook to share brag-worthy gaming moments.
What's in the box?
You're bringing home more than a just a stylish asymmetrical black console. In addition to the actual system you get a power cord (not a big power brick), an HDMI cable, an earbud microphone combo, one DualShock 4 controller and its charging cable.
Extra controllers don't come with another charging cable, so don't lose that one. Also, note that we said earbud singular, not earbuds, as in just for one ear. It's cheap but serviceable, but you can actually plug any old headset or pair of buds you already own into the controller's headphone jack, so it's not much of an issue.
Along with the tech stuff you also get coupons for a month of PS Plus, a month of Music Unlimited and $10 in PlayStation Store credit.
Setting up the PlayStation 4 is very easy, especially if you have a PS3. You can actually use the same cables from Sony's last system, making for a very easy swap.
Setup is one place where the PS4's asymmetrical design actually got in the way. The extended slant of the system's rear obscures the ports, making it hard to see where to plug in power and HDMI when you're leaning over it. This can be aggravating when you've got your head in a darkened TV cabinet.
It's less of a problem if you stand the system up on its side. You don't really need the $14/£16.99 stand to do this, but if you're not going to keep it somewhere completely out of harm's way, you should play it safe and get one, or just keep it lying flat.
Once it's all plugged in and booted up, your new PS4 will ask to connect to internet. It wants that 300MB day-one patch, but it doesn't need it for offline play. You are able to skip WiFi or ethernet altogether and just pop in a game. Unlike the Xbox One, you can get to the homescreen without initially connecting to the web and patching.
Once you do connect to the internet, you'll need to let the PS4 update before you can make purchases from the store or play online.
Sony won the popularity contest at E3 by promising not to fiddle with used game trade-ins, but gamers will still have the option to purchase any and all games on the day of release digitally through the PlayStation Store.
While opting out of a physical copy means no disc to resell down the road, a digital copy brings a level of convenience to your purchase that's reminiscent of Steam. It means no disc to lose, scratch or even bother inserting when you want to play. You won't have anything to sell to GameStop though, nor will you be able to lend out the game.
Games can even be played before a download completes. When purchasing a game like Killzone: Shadow Fall, you'll be asked which portion of the game should be prioritized, single player or multiplayer, essentially letting you choose which part of the game you want to hop into first.
In a little less than an hour, you'll be able to start playing a title. It may seem like something only the truly impatient would enjoy, but when you consider that many releases are in excess of 35GB, it's real luxury feature, and another impressive bit of engineering.
Then there's the PlayStation app for iOS and Android. With just the touch of a touchscreen, you can remotely purchase games, and get the download going on your PS4 so it's ready and waiting when you get home.
Finally, PlayStation Plus is offering a bit of financial amnesty for customers who've bought copies of games like Assassin's Creed IV: Black Flag or Call of Duty: Ghosts for PS3, and other titles that are available on next and current-gen. For $9.99, you can get the next-gen version, providing you insert your PS3 copy as a sort of proof of purchase.
You'll have to continue to do so, meaning that every time you want to play the PS4 Call of Duty you bought through this offer, you'll need to pop in the PS3 version. That last-gen copy will still work on your PS3 though, requiring the disc seems like a way to make sure customers can't use both simultaneously.
PS Vita Remote Play
When Remote Play for the PS Vita was announced, everyone chirped that the PS4 would be the best thing ever to happen to Sony's struggling handheld. While it may not sell many Vitas, considering customers have already spent a lot on a PS4, it'll certainly get current owners to dust off the system.
Basically, a WiFi connected PS4 can stream gameplay to a Vita, much like a gaming PC streaming Borderlands 2 to an Nvidia Shield, or the proposed Windows to Linux streaming of Valve's Steam Box.
We used the PS4 and Vita over our home WiFi, provided by a three-year-old Apple AirPort. The connection to the PS4 was lag free, to the point where you could actually use the handheld as a controller.
And you can use it as a controller, as well as a second screen, Smartglass style. It's a great way to avoid using the on screen keyboard, if nothing else.
Outside of the same WiFi network as your PS4, Remote Play is not an option. At the office we couldn't get it to connect to our PS4 at home, and it simply isn't an available over a 3G data connection. In regards to this, Sony's official statement is:
"We strongly recommend that Remote Play be used within the same WiFi network where the PS4 system is connected. Remote Play may or may not work over a wide area network. For Remote Play to function over a wide area network, a robust and stable WiFi connection and broadband Internet connection is required, and the local area network where the PS4 system is connected must be configured to permit the PS Vita system to access the PS4 system."
Sony's statement holds true, so Vita Remote Play is really more like a Wii U Gamepad, letting you play in bed or get a game in while someone else is using the TV. It's not a strong reason to go out and buy a Vita, but if you already own, it's an impressive novelty at the very least.
Sharing Gameplay Videos
When Sony pulled the PS4 out of the shadows and started rattling off features, it mentioned one truly original and intriguing feature: saving and sharing gameplay videos with the press of the Share button on the DualShock 4.
At all times when playing a game, your last fifteen minutes of action is being recorded. This can be disabled, if you find it creepy or want to save on hard drive space, but it's switched on by default. There are also places where recording or screen grabs are locked out by developers. It's usually during cinematics or in certain menus.
Right on the console you can manipulate the video to a limited degree, more like trimming than true editing, and then share it to Facebook or on the PSN. You can also take a screenshot by holding the Share button, and then attach it to a PSN message, Facebook or tweet it.
Sharing videos and screens is limited to social networks and the PSN. There's no way to get them to YouTube or Flickr, or create a private link to the video. That's a real disappointment, especially since the Xbox One offers you a lot more freedom with your clips, like uploading them YouTube. In a perfect world we'd be able to plug in a thumb drive and grab the raw video, but that's not allowed.
However, you can stream live gameplay for others to watch over Twitch and Ustream, something PC gamers have enjoyed for a while now. It's quite painless to set up, especially compared to the third-party mechanics needed to employ this on a last-gen system.
Gamepad + PS Camera
The PlayStation 4 is one hot combination of industrial design and gaming hardware, but what about those accessories? How are they for interacting with the system?
Out of the box you've got one DualShock 4 controller and its charging cable. Sold separately, a spare will run you $59.99/£49.00, with no extra charging cable included.
Then there's the PlayStation Camera. It's $59.99/£54.99, and while it lacks the robust feature set of its new Kinect rival, the fact that it's sold separately is likely why the PS4 was able to undercut the Xbox Oneby $100/£80. So thank it for that, at the very least.
DualShock 4 controller
The PlayStation and its DualShock controller have been peas in the proverbial pod since the brand's inception. Ever since the introduction of the twin analog stick design in 1997, Sony has changed little about its signature gamepad.
The DualShock 4, the current controller model that ships with the PlayStation 4, is the most refined iteration yet, but Sony has not thrown the baby out with the bathwater. In fact, DualShock fans will find it immediately familiar, and those that disliked Sony's design will find that some, but not all, of their gripes have been addressed.
The DualShock 4 might look an awful lot like a DualShock 3, but it's far from the same old controller from the past seven years. It's built on a series of tweaks, rather than an overhaul, of the last Sony controller. Even though the new DualShock is even PS3 compatible, a lot has changed from one generation to the next, and mostly for better.
Most alterations made to the DualShock seem based on user feedback, targeting a specific annoyance gamers had with last gen's model. For example, the twin analog sticks are now spaced a little bit further apart, so it's no longer possible to smack your thumbs together when pulling both sticks towards each other.
The tops of the sticks are now dimpled. They also have an extra grippy rubber texture, making them very easy to manipulate. Shooter fans especially should appreciate these tweaks.
Over long gaming sessions we still found its symmetrical stick layout to be more fatiguing than Xbox's asymmetrical design. The DualShock 4 is the best DualShock yet, but die hard fans of Microsoft's gamepad, or long time DualShock haters, won't be won over.
The L2 and R2 shoulder buttons, which commonly function as triggers, have been extended. They're a lot easier to catch and grip, and it's more comfortable to rest a finger on one, ready for that quick reaction shot.
Sony has also stepped away from the classic DualShock design by shifting from Start and Select buttons to Share and Options. Not only are they labeled in a way that better fits their functions, they're no longer rubber. They're very flush, making them hard to hit by accident, and they feel closer to a mouse click then the spongy button we were used to.
Speaking of a mouse, the DualShock 4 also sports a touchpad. It's metal construction feels great to the touch. Fingers glide smoothly and it can be clicked, just like on a laptop. In fact, it feels a lot like what you'd find on a MacBook; the overall construction is excellent.
While it's underused by the current crop of games, the touchpad is a smart addition. It's fabulously intuitive, and will certainly be a boon for both menu navigation and casual gaming.
Borrowing a feature from the Wii Remote, the DualShock 4 has a little speaker. It leave us wondering if Sony will best Nintendo here by figuring out something useful to do with it. Right now the best we've encountered is the way Resogun pipes important bits of narration through it, leaving us free to mute the game and blast our own music.
There's a 3.5mm headphone jack too, so you can plug any old headphones or headset right into the controller. It's extremely convenient, and a great money saver since you can use earbuds or whatever else you already own. The sound outputs in stereo, so it's a bit of a waste to use a fancy 5.1 cans this way, but the sound options in settings let you choose between piping chat or game audio into your ears.
Sony has also streamlined the whole "who's player one?" question. Each controller has a light bar that glows one of four colors: blue, red, green or purple. Players are now identified by color, rather than a number.
It's now much easier to know who's who at a glance, but these glowing controllers can get obnoxious when you're trying watch a movie in a darkened room. There's really no reason why they should be lit up when you're using Netflix, or when there's only one controller turned on, for that matter. The only solution is to turn the controller off, which means having to wake it when you want to pause your movie.
The DualShock 4 also has less battery life than the previous model. A day of moderate gaming, or leaving the controller on when you watch a film, puts a serious drain on its charge. Our controller frequently ran dry before the end of the day, to the point where we seriously suggest owning at least two, especially if your TV is too far from the couch to play while plugged in.
Basically, you need to remember to keep a controller plugged into the PS4 whenever it's not in use. Thankfully the system can charge a DualShock when it's off or on standby, something the PS3 shockingly could not do, so at least Sony has addressed that major last-gen oversight.
It is a pity that a sold seperately DualShock 4 doesn't include a charging cable. GIven that, Sony really ought to be selling the system with two of these cables, one for each USB port. However, we'll still take this over the Xbox One's reliance on AAs any day.
Nothing says next-gen like voice and face recognition technology, hence the PlayStation Camera. While it's a shadow of its rival the new Xbox One Kinect, it's a massive step up from the PlayStation Eye Camera, thanks to controller tracking and a built-in microphone.
It's still a rather unnecessary accessory, at least at this point in the system's life. There are hardly any games that use it and the interface doesn't depend on it in any meaningful ways.
At login, the PS4 can use the camera to recognize your face. It actually needs you to hold up a DualShock, where it uses the light bar's color to figure out who's player one and so forth. It's amusing and futuristic, but doesn't really speed up the sign in process, which is already as simple as clicking on your name.
The PlayStation Camera has a microphone, which can pick up simple spoken commands. The PS4's voice controls are limited, especially compared to the Xbox One. It can be used to launch games, put the system in standby or capture a screenshot. However, voice functions can also work through a microphone, either by plugging the ear bud that comes with the system into your controller or through a fancy third-party headset.
As far as games go, only one title truly requires it: Just Dance 2014. For gamers, this should be the deciding factor: do you want to spend an extra $59.99/£54.99 to play just one game? Personally, we'd recommend waiting until there's another title or two.
There's also the Playroom, a sort of tech demo that comes with the PS4. It's a showroom feature, the kind of thing that gets otherwise uninterested people engaging with the console.
The closest thing it has to a game is air hockey, but the most engaging feature is AR Robots. Here, AR stands for augmented reality.
The camera puts you and your living room on the screen, surrounding you with little squealing robots. You can interact with them in limited ways, knocking them around or vacuuming them up with the controller.
Since there's no goal and limited gameplay it's a really just a tech demo. It's amusing and terribly cute, until you run out of friends to show it to. After that, you'll quickly stop visiting the Playroom.
Basically, the PlayStation Camera works well and has some amusing features, but it's entirely inessential. While these camera probably won't fly off the shelves, we're happy that Sony chose not make it essential.
The PlayStation 4 has some serious guts. Sony has been bragging about its 8GB of GDDR5 RAM since it was announced, and frankly, the system needs it.
While 8GB is a lot of memory right now, how much will it be a few years down the road? The PlayStation 3, with its with its 256MB of XDR Main RAM and 256MB of GDDR3 VRAM made it seven years, and managed to support visual feasts like The Last of Us and God of War: Ascension during its final days.
The PlayStation 4 needs to go the distance. So how is it performing now, fresh off the factory line?
The PlayStation 3's interface was dense, and plagued by pop in. While it got you to the homescreen quick enough, all the icons needed a little more time to appear.
The PlayStation 4's interface has been streamlined considerably. Now known as the Dynamic Menu, it's composed of two horizontal feeds. The primary menu serves up games and apps, the one above it hosts your trophies, friends list, your PSN profile and system settings.
Coming out of a cold boot, you're on the homescreen in less than thirty seconds. The same goes for coming out of standby. There's still some icon pop in, meaning the menu needs a few extra second to populate. None of that is terribly impressive, performance will undoubtedly be better for those who upgrade to an SSD.
As far as responding to player inputs goes, it's very fast. You can drill through menus almost immediately, and everything moves in the blink of an eye.
This homescreen is never far away, just pressing the PlayStation button summons it and pauses your current game. Also, if you get lost in an avalanche of menus, the PS button will bring back to the primary feed, a simple alternative to spamming the back button.
Switching from one game to another will end your current session; the PlayStation warns you of this and asks you to confirm the shutdown of whatever title you have paused in the background. Better make sure you've reached a checkpoint, as the title will boot fresh the next time you play it; it does not pick up right where you left off.
We said the interface is streamlined and it is, practically to a fault. That primary feed constantly reorders itself, putting the recently accessed applications first. That's fine if you're only playing a game or two, but getting at something on your back burner means scrolling to the end of an ever growing list. Icons towards the back also need a second or two to appear.
The Dynamic Menu also lumps all your streaming apps into one icon. Everything from Netflix to Amazon to whatever else is found under TV & Video. Only Sony's Music Unlimited and Video Unlimited are allowed to hang out on the homescreen.
The only icon that never moves is What's New, basically the PSN's news feed. It's always at the front of the line and clicking into is to enter a jumbled nightmare that would make Mark Zuckerberg cry or laugh, we can't decide which.
It's an asymmetrical mishmash of icons representing everything your PSN friends have done, from play games to earn achievements to share gameplay videos and screenshots. It's a total mess, especially compared to the neatly laid out Dynamic Menu.
The biggest problem with What's New is not the eye gouging layout, but the fact that there's not much to be done with 80% of the information there.
Suppose there's an icon saying Joe played Battlefield 4 for three hours last night. Clicking on the icon just provides a description from the PSN Store and a link to buy the game. And you can "like" the activity, adding yet another icon to everyone's jumbled feed.
What's New is in desperate need of a filtration system. There needs to be a way to reduce the trophy spam and see just the things you can actually interact with. Being able to see gameplay videos posted by friends is cool, but not so cool that that you'll dig through this feed to find them.
From a design perspective, the Dynamic Menu needs work. It alternates between too stripped down or absolutely cluttered. The saving grace is that it's fast and pleasant looking, minus the pop in.
Alright, the stuff that truly matters. The PlayStation 4 is indeed a graphical step up from the PlayStation 3 and the Xbox 360. The games look very good, and everything loads quite quickly. Beyond the speedy, one time install when you first pop in a new game, it's hard to even notice the loading times. There's nothing that even comes close to the disconcertingly long load up of the PS3's The Last of Us.
The graphics are good, but not mind blowing. If you've played on a PC that costs two or three times what a PS4 goes for, you've seen as good, if not slightly better.
It's the fact that you're getting it for so much cheaper, and on your HDTV, that's worth something. Just don't expect your head to explode and your eyes to melt like it's the end of Raiders of the Lost Ark.
There's an impressive level of detail on display in Knack's character models. Killzone shows off some vistas with a draw distance that would have melted a last-gen system. The most muscle being flexed on the PS4 comes in subtle ways from the performance side. The fact that Battlefield 4 can manage 64 players with just a brief load before a match is the kind of stuff worth noting.
The third-party titles on the PlayStation 4 have one foot in next generation and the other in the last. Games Call of Duty: Ghosts and Madden 25 look better than their last-gen counterparts, and they certainly perform better, but they're not on par with Sony's private stable of titles.
The one exception to that is NBA 2K14, which is truly striking. The animations, the renderings of famous players, the detail of the crowd and the accuracy of its animations make it something to write home about. It stands among the first-party titles as one of the best looking games on the system.
We're being harsh but only because we know that better games will come. If you rush out and buy a PS4 now, you'll be wanting for titles to show you what this system can truly do. There's a reason Sony made such a big deal out of confirming a new Uncharted game, the best is truly yet to come.
The PlayStation 4 looks slick and it's chocked full of gigabytes, but what exactly can you play on it? That's the question gamers should be asking before lining up at the local electronics store.
The PS4's library isn't large, some standouts have already emerged. For more, we turn to our sister siteGamesRadar. If you still need something to play after reading this, check out their list of the best PS4 games.
Infamous: Second Son
The new Infamous is the first game that looks like it's actually putting all that fancy hardware to work. An open world game with an incredible amount of detail, it boasts excellent production values and a dark, comic book-style story.
"If you're looking for a next-gen showpiece to demonstrate the power of PlayStation 4, inFamous: Second Son will definitely do the trick--it looks great, plays well, and gives you a dozen or so hours of city to explore. The gameplay itself isn't all that revolutionary, but the stellar presentation and enjoyable characters assure you'll enjoy your trip to Seattle--even if you'll wish there was more to do there."
If you've been gaming for more than a year or so, you're surely familiar with EA's Battlefield series, and its intense rivalry with Activision's Call of Duty. We'll leave it to you to decide which is the better shooter, but going from Battlefield 4 on a last gen console to the PS4 is nothing short of a graphical revelation. And it's fun to play, too.
"Multiplayer shooters don't get better than Battlefield 4. Incredible destruction, smart map design, and solid tech combine to produce a true showcase for PS4 and PC. While solo play still lags behind, it's a big step up from BF3."
Yes, it came out last year, but if you didn't play it and you have a PS4, well then lucky you. This next gen re-release truly deserves the title "definitive." It gives Lara's adventure the best graphics and overall performance this side of a $1,500 gaming PC.
"One of the best adventure games on console, with a fantastic blend of action and exploration. The Definitive Edition really is definitive, but isn't worth a repeat buy for those who've already experienced Lara's story."
A pirate's life for ye? Assassin's Creed IV: Black Flag takes the naval aspects of the series and turns them up to 11, crafting a sea faring, sword fighting, treasure taking adventure that's at once a return to form and a departure for Ubisoft's time-traveling series.
"An ambitious start for Assassin's Creed on next-gen. The vibrant Caribbean world and bloody piracy shine brightest, while the only sour notes come from contrived series story beats and repetitive missions--both need rethinking for AC5."
Resogun is a fast-paced, addictive 2D-ish shooter. Beyond the simple fun of a neon gun show, it's a major selling point for PS Plus. Subscribe and you'll get it with your monthly payment. If Plus keeps stacking up games like this, it'll really have Xbox Live Gold looking bad.
From GamesRadar's review:
"Resogun looks incredible and provides plenty of arcade fun. It's only held back by sudden difficulty spikes and some frustrating point-scoring mechanics."
The PlayStation 3 was beloved among AV enthusiasts and home theater techies as a simple, relatively inexpensive DLNA media server. Without breaking too much of a sweat you could have it streaming music and videos from your PC, playing them back over your stereo and HDTV.
If that's what you liked best about your PS3, then hold onto it. The PlayStation 4 comes with no such features, nor can it play MP3s, MKV or MPEG video files. It won't even play a CD if you pop it in the drive. All that could change, however, since Sony has responded to the cry of "what gives?" from its fan base.
Until that's patched in, we have to evaluate the PS4 on the functionality present at launch. Right now the PS4 is closer to a Roku than a PS3 in terms of media streaming functionality, hosting bevy of third-party movie apps as well Sony's own music and movie storefronts.
Streaming video apps
Like a good little console, the PS4 is playing host to a plethora of third-party apps for streaming movies and television. While it's neck and neck with the Xbox One in terms of library size, Xbox Live keeps all these apps behind a $60/£32.49 paywall.
Even if you're paying for Netflix, you won't be watching it on your Xbox unless pony up for Gold. Not so on the PSN. You need a subscription for online multiplayer but not for media streaming.
Right now, the PS4 has apps for most of the major players in the streaming video market. Netflix, Hulu Plus, Amazon Instant Video, NBA Game Time, NHL GameCenter Live, Redbox Instant, Twitch and Crackle are all present and accounted for.
The notable absences are HBO GO, YouTube and ESPN. Concerned about getting our Game of Thrones fix, we reached to Sony about the status of HBO's app, but were told it had nothing to announce at this time.
There are no third-party music streaming apps on the PlayStation 4. Same goes for Xbox One. Microsoft has its Xbox Music, and Sony has Music Unlimited, a proprietary app very similar in execution to Spotify. It requires a subscription fee of $5 a month, $10 if you want playback from mobile devices. It lets you stream whole albums or create stations, or channels, as it refers to them, from a massive library of artists. There are enough genres here to cater to cover the majority of mainstream music, some obscure stuff as well, and a strong showing of comedy albums.
The best part of Music Unlimited is how it's been gloriously well integrated into the console's interface. Music can be streamed over gameplay, with playback controls just a long press of the PS button away. You can also access the Music Unlimited app without closing your current game.
Unfortunately, Music Unlimited needs work. The app is slow, you'll see a loading screen each time you open it, even if it was just recently accessed. That's far more loading than you'll ever see in a game.
Channel song matching is poor. When you first create a channel you'll always hear a track from the artist you've chosen. What comes up next is a crapshoot, often a track entirely outside the genre you're expecting.
Music Unlimited doesn't seem to learn from your skips either. Blow past an undesirable track and the next song is often in that same genre you're not interested in, or even by the same artist. There's no way to give a track a thumbs down either.
We also had music playback drop out frequently times during our testing. Hopefully this is all just a server issue, something that Sony can sort out sooner rather than later.
All in all it's a real missed opportunity. The strong interface integration on the PS4 really got our hopes up, and since there's no Spotify, Rdio or Pandora here, Music Unlimited really is the only game in town.
Also, since there are apps for Android and iOS, as well as an in-browser player, this could conceivably become your all around source for music, and therefore a worthy investment. As it stands now, it's hard to recommend. We suggest saving the free trial that comes with your PS4 for a month or so and to see if things improve. We'll be back again to check it out and update this review.
If Music Unlimited is Sony's Spotify, then Video Unlimited is its iTunes or Amazon Instant for movies and TV. It works much the same way as those services, offering streaming playback of movies and TV in standard or high definition.
It's a bit of a change from the PS3, which allowed you to download movies for local playback. If you have an unreliable connection for streaming, this probably isn't the best option for you, but to be fair, Netflix and others won't fare much better. Those services are streaming only as well.
Price-wise, it's on par with the competition. An HD rental of Man of Steel goes for $4.99, the same price as on Amazon and iTunes. Episodes of Walking Dead, Breaking Bad and Game of Thrones are present and priced competitively.
The selection is pretty close to its rivals as well. We did our best to stump it, but found a wide library of new and classic movies and television. The only gap we could find was Portlandia, and other shows from the cable channel IFC. Other cable comedies like Chappelle's Show and Childrens Hospital were available.
The roadblock here is that your playback devices are severely limited, namely to Sony devices. Only Xperia Android devices will be able stream your purchases, with no support for any other flavor of Android, iOS or even Mac computers. There is an app for playback on Windows PCs, and it did not appear to be limited to Sony Vaio machines.
Amazon uses a similiar tactic with its Prime Instant Video, only providing streaming video service for its Kindle Fire devices. It does offer playback on iOS over WiFi though, while Video Unlimited does not.
Basically, while Video Unlimited has competitive selection and pricing, we can't recommend buying anything more than a rental from it, something that you'll watch in one sitting on your PS4 or PS Vita. Unless you own a few more Sony devices, you won't have a lot places to enjoy your library.
In the last generation, Sony's PlayStation Network, or PSN, was always number two to Xbox Live. PSN was by no means poor, but it was a get what you pay for situation. Xbox Live Gold was $60/£32.49 for a year, got you access to online multiplayer and streaming services (even ones you might already be paying for, like Netflix) and had a robust list of features that made it easy to communicate with friends and join their games.
Sony gave away online multiplayer for free with the PlayStation 3, but you could opt for PlayStation Plus status for digital store discounts and other perks. Now the arrival of the PS4, Sony has given the PSN a major renovation, and introduced a paywall for online multiplayer.
The PSN on the PlayStation 4 has gotten a major renovation. It has new features, and benefits, and new, much more compelling reason to spend $50 for a year of PlayStation Plus: it's now required for online multiplayer.
Unlike Xbox One, Sony's console does not need to be connected to the internet for its initial setup. There is a 300MB day one patch, but if you live in a lead lined bunker without a trace of WiFi, you'll still be able to pop in a disc and enjoy some single player without downloading it.
During the initial setup, the PS4 will ask to be connected to internet, like any PC, phone or tablet would do. As we said, you can deny it, and still get some gaming and DVD watching done. However, you'd be missing out on a lot of the fun.
The PSN now supports a party chat function, which lets you group with friends outside of a game for open mic chat. If you do enter a game, you'll be able to communicate privately with each other. The mic quality is clear, but we do suggest investing in something beyond the tinny earbud that comes with your system.
Your PSN profile can now be linked to your Facebook account. It's relatively well executed, but take your time going through the setup menus or you'll end up spamming your friend's news feeds every time you play a game or earn a trophy.
There's an option to make your real name public to everyone yahoo you encounter online. We opted to make it private, meaning that after your friend someone, there's a can send a second request to make your real names visible to each other.
This is a smart, well executed feature. This second request can be sent at any time, allowing for a "getting to know you" period with the people you meet online. Of course, if you're dealing with someone you know in real life, you can go ahead and send the request. Using real names makes it easier to keep track of who exactly HeadShot9999 is, and makes for a much nicer looking friends list.
While the PSN did have some hiccups during the first 24 hours of the system's North American launch, it's smooth sailing now. We've been able to maintain a steady connection with a fast ping on our home internet connection, in both first and third-party games.
On the PlayStation 4, Sony has followed the Xbox Live Gold example and put online multiplayer behind a paywall. While it's easy to find that disappointing, it was an inevitability, and Plus still comes with all its old benefits, and it's priced a bit less than Xbox Live ($50/£40 versus $60/£32.49 for Live). Also, you can still access services like Netflix without buying into Plus.
If you have an active PS Plus account from your PS3 or PS Vita it'll carry over and apply to all your Sony systems. Benefits like digital store discounts, monthly free games and early DLC access are still part of the package.
You now get multiplayer access and game patches that download and install automatically while in the PS4 is in standby. Firmware and overall system updates will download automatically even if you're not a Plus member.
Plus also gets you 1GB of cloud storage for your saved games. While any PSN member can sign into a friend's PS4 and access their digitally purchased games, only Plus subscribers will be able to yank their progress out of the cloud.
Right now, two of the best benefits of PlayStation Plus are Resogun and Contrast, the games you currently get to download at no extra for charge for subscribing to Plus. It's rotating selection, so eventually these won't be the freebie games, but those who were subscribed to Plus during their reign will get to keep them as long as they have Plus.
Sony also has a pretty forgiving system for those who let their Plus lapse. Should it lapse, your free games won't be removed from your hard, but they will lock up. Once you buy back in, they be accessible again. It would be pretty draconian of Sony to take away your games just because you're not auto-renewing.
While it is sad to see free PSN multiplayer got the way of the dodo, Sony has done a lot to sweeten the Plus deal. We think it's an essential part of the PS4 experience, and totally worth the price. At the very least, use the free trial that comes with your system and grab Resogun and Contrast before they disappear.
Hands on gallery
With the PlayStation 4, Sony opened the door to the next generation of console gaming and put forth a serious challenge to Microsoft's Xbox One.
It's packed the system with future proof specs, improved the controller, lined up tons of great developer support and undercut the competition on price.
We won't beat around the bush: it's a great machine. But is it worth diving into now, or should you wait for a that new Uncharted? Lets break it down.
Gaming on the PS4 is fantastic. The graphics are good, not mind blowing if you've used a expensive gaming PC lately, but a big step up from last-gen consoles. It's not the visuals but the performance that's really impressive though. There's hardly thirty seconds of loading time between the dozen launch titles we tested, and multiplayer sessions can get massive, like the 64 player showdowns on Battlefield 4.
The interface is fast too. Everything is speedy and responsive right from minute one, and the interface is full of clever design choices that speed things up. Games begin to install the second you pop in the disc, firmware updates download while the system is on standby and game patches do too if you have PS Plus.
The DualShock 4 controller is a significant upgrade. The most bothersome aspects of the DualShock 3 have been addressed, resulting in a comfortable controller that's more functional for games of all genres. The touchpad, while currently underused, is well built and nicely placed, the light bar makes player identification simple and the system can finally charge a controller while it's off or in standby.
PS Vita Remote Play works well over WiFi. Using it on a different network or 3G is a no go, but being able to play Knack in bed or Killzone when someone else is using the TV was reliable and lag free over our home WiFi, plus a lot of fun.
The system looks great and has no power brick. On a purely aesthetic level, the PS4 is very cool. The asymmetrical design is striking, even if it makes it difficult to get at the rear ports, and it's also a restrained size. It makes you wonder how the Xbox One could be so massive and still have a power brick.
PS Plus is totally worth it. While it's a bit disheartening to see online multiplayer go behind a $50/£40 paywall, Sony has tossed in a lot of stuff to sweeten the deal. You get improved standby functionality, discounts on games in the digital store and freebie downloadables that are actually quite good, right now anyway.
It's cheaper than the Xbox One. You don't get a PlayStation Camera in the box, and it should be noted that it's not as powerful as the new Kinect, but if you don't care about that, then it's hard to argue with saving $100/£80. That's practically a game and half.
The PS4 doesn't have enough great games yet. Historically, launch lineups are often mixed, and filled with games most players won't remember six months later. That's exactly where the PS4 is at right now. Most games done feel like they're tapping the true potential of the hardware.
The interface is too stripped down, and the What's New feed is a mess. Having the PS4's Dynamic Menu constantly reorder is too simplistic, especially if you're going to tuck Netflix into a Movies & TV folder. This is nitpicking really, it's the What's New news feed that needs work. All the useless trophy spam is burying genuinely engaging stuff like gameplay video and screenshot shares. Give us a way to filter it, Sony.
Sharing of gameplay videos and screenshots is shackled to social networks. There really ought to be a way to grab your gameplay videos with a USB drive, or a the very least upload them to a private link. Being forced to share them on Facebook or on the PSN just makes us not want to do it.
No DLNA sharing is a step backwards, the lack CD or MP3 playback is really strange. People who used their PS3 as a media server are really going to miss these features. At least Sony has said it's listening, hopefully it'll start patching this stuff in soon. We'd also like to know when the HBO GO app will arrive. Winter is coming, Sony, winter is coming.
Sony's Unlimited services need work. Music Unlimited has a big library and a great interface, but as of this writing it's basically broken. The song matching is poor and playback frequently drops out. And Sony, not providing an Android app for Video Unlimited on anything but your own Xperia devices is downright miserly. Amazon may do the same thing and reserve streaming for its own Android devices, the Kindle Fire HDX, but at least it has iOS support and allows simple in-browser streaming.
We'll say it again: the PlayStation 4 is a great piece of hardware. It's fast, attractively built and has a streamlined philosophy that puts games front and center and has helped it achieved a relatively attractive price point.
It's also in its infancy. It's worth owning, but not worth rushing to the stores for. It's only going to get better, when the truly next-gen titles start to arrive, when more streaming media apps are available, when its own media services gain stability and Sony patches in that much needed media playback support. Maybe it'll even clean up the What's New feed.
We really enjoyed our time testing the system, but as far as the games go, we failed to find a truly standout title. We're still waiting for the game that makes us say "yes, this is why you buy a PlayStation 4."