Tilt based games have been hit or miss on iOS with many trending towards the ball rolling adventure variety. Roll Back Home is a new addition that instantly stands out due to a hand drawn sketchbook art style that makes each level look like a flip book. You simply tilt to roll your ball through physics puzzle style level layouts, and tap anywhere on screen to jump. It’s easy to control the action, and that lets you focus on the challenge at hand with each level introducing one new objective to conquer. There are loops to roll through, explosions to trigger, sticky ceilings to roll on, battering rams to power, spikes to avoid, boxes to position, blocks to topple, and more.
None of the levels are particularly long, and instead focus on a short burst of puzzle platforming action. You will usually have to figure out the path forward as you go, again with one core concept to master. An example is that you will need to push a crate into position to help the ball leap to a higher area where you will then need to topple a wall to reach the exit point. Each level maintains the ball rolling adventure style, and there’s a nice bit of variety to at least make you stop, and think for a second. There are a lot of different mechanics to interact with, all powered by tilt controls, though It would be nice to see a tilt sensitivity slider.
The game is a relatively short affair with just over 30 levels to roll through, and each level isn’t that long. Some of your time will be spent replaying levels, or moving through tedious stretches that are hampered by the jump controls. You have to be very deliberate to pull off a jump, and it’s especially hard to pull off a lengthy jump when in motion, which is when you will jump the most. The jump mechanic causes unnecessary frustration, and distracts from the otherwise well made game. It’s great to see in motion, and there’s a surprisingly enjoyable electronica soundtrack to round out the package.
Roll Back Home ($1.99, Universal) offers a quality action puzzle game, where the level layouts really make the game. It would be nice to see more, but all things considered, it’s a worthwhile pick-up.