I use to have a game on my old Compaq desktop computer in the 90′s named Same Game. The goal of the game was basically to match up colored blocks. The more blocks touching, the more points you got. Mathieu Heyd has brought this game to the PlayBook in an updated and futuristic fashion in Runik.
With Runik, you start with 4 colored blocks (red, blue, green, and yellow). To me, it seems Red is for fire, Blue is for Wind, Green is for Water, and Yellow is for land. You also get a tan “wild” block at certain times. Start tapping away to get the game going. The goal is to clear as many blocks per level as you possibly can. Once you are left with only single blocks or none that can be cleared, the remaining blocks will turn black, and can’t be played unless you complete an grouping next to the black block. It will then spin and will be playable again.
As the game progresses, you will fill up your colored progress blocks. Once one is full, you will see ‘Super Rune” appear on the screen. A ‘Super Rune’ allows you to tap that colored progress block on any level and make all blocks of that color disappear off the screen. After a few levels, you will then gain another colored block. Purple! The final level color is Teal. The difficulty of the game gradually increases with the new colors. You now have a level with five or six colors versus the four you started with. Leaving you open to lots of left over blocks that will be unplayable.
The only unfortunate part of Runik is that the game was built in flash. So at the moment the game isn’t able to use the Scoreloop SDK. Meaning that you don’t have the option for a local or online high score leaderboard. Don’t get me wrong, the game is great and keeps you busy, but it would make it more competitive if you were up against other fellow Runik players.