An app review suggestion direct from developer and, of course, long-time reader, Jakub Grzesik, from the two-man team at Kivano, time now to get the grey cells grinding as we indulge in a spot of 80s-inspired logical logistics…
Not all logic games are created equal. Some are devised in a boardroom filled with ponytailed executives and creative directors, have a budget the equivalent of the national debt of a small African country thrown at them and are created by a team bigger than some NFL squads. Then there are those devised and developed by a duo on a budget smaller than a tea-totaller’s bar bill. And often the latter app offering is better.
Let’s take Sokoban Garden 3D for example – a game that, colourful, detailed graphics aside, looks simpler than a reality show contestant and has a basic premise no more complex than this: you manoeuvre a ladybird (ladybug for you American types) around a grid to push tiles onto X-marked areas. Easy yes? No.
Nicely animated and soundtracked with some relaxing acoustic guitar, at first glance you’ll convince yourself that the solution is obvious, then comes the “oh, hang on…” moment” as you realise that your over-confident shoving has resulted in restricting your tile against an obstacle or boundary. Restart! Yep, patience and planning is the only way to succeed with Sokoban, working out potential paths with all the tactical intellect of a five-star general; or trial and error with all the optimism of a hopeless gambler. Either’s good!
THE BOTTOM LINE
Combining all the essential elements of a laudable logic puzzler with a fresh problem on every level, Sokoban Garden 3D proves that, when it comes to app development, you don’t need a big budget or big team, just a big ladybird-based idea.