SAN FRANCISCO—At a Game Developers Conference event today, Sony finalized its plans for the company's previously announced Project Morpheus VR headset, which will be coming in the first half of 2016.
While no prices or bundling details were announced, the device's improved specs were outlined by Sony Worldwide Studios president Shu Yoshida. Someone in the audience let out an audible "wow" when Yoshida started by revealing Morpheus' 120 Hz refresh rate and key display update. The screen is now an OLED display at 1920 x RGB x 1080, which Yoshida said means low persistence and removing motion blur from the old LCD. The device's screen is now 5.7-inches, which is large enough for a 100 degree field of view. And the new design includes nine LED trackers to provide 360 degree tracking, according to Sony.
"With these specs achieved, we're one step closer to making VR a reality for games," Yoshida said.
Though Morpheus is currently the only publicly announced console-based virtual reality solution, it will launch amid a number of PC and mobile-based competitors. Oculus has yet to announce a specific date for a first consumer version of its Rift headset, but is widely expected to have something ready to launch this year. Valve and HTC recently announced a partnership to get a competing, PC-based VR headset, the Re Vive, into consumers' hands sometime this year.