PlayStation Vita is in a tight spot. Here's what we'd suggest to get it turned around.
Sony launched its next-generation handheld gaming platform last year with a price tag of around $250 and a lineup of decent, but unremarkable games. Eight months later, we're still waiting for the game library to live up to the promise of the sleek hardware. Even as execs stressed that Vita was a "top priority," Sony all but ignored its new baby during its presentation at the E3 Expo in June.
Consumers have reacted with indifference. Sony says it has only sold 2.2 million Vita units worldwide. Rival Nintendo has already sold 19 million units of its competing 3DS.
Little upgrades like this aren't going to save Vita. Sony needs to make some big, pro-consumer moves. If we had the wheel, here's how we'd attempt to right the ship.
Cheaper, Faster Games
Vita is hurting for new releases. Huge triple-A projects are expensive and time-consuming, but do people really need that out of their handheld gaming?
Sony has PlayStation Mobile coming up, a development platform that is supposed to bring scores of small developers to Sony hardware, theoretically giving Vita owners a smartphone-like selection of new games when it launches this fall. But these are games optimized for all kinds of machines, from tablets to Android phones. Vita could use these, but it could also use exclusive versions that take advantage of the hardware.