If you enjoy a great story, awesome graphics, and an adventure that you can participate in, then Steve Jackson’s Sorcery! Parts 1 and 2 need to be on your mobile device. Sorcery Part 1 and 2 have been out for some time on iOS but now Android users can enjoy both parts. I got a chance to play both parts on my iPad mini and I thoroughly enjoyed every minute of it.
For those who do not know about the game: the Sorcery! adventure game series is developed by inklewith input from author Steve Jackson, and are popular mobile adventures based on the Fighting Fantasy gamebooks of the 1980s.
“The Sorcery! games are highly flexible interactive narratives that write themselves around players’ choices. Whether you journeyed through the Shamutanti Hills in the first installment or are brand new to the adventure, the enigmatic Kharé beckons in Sorcery! Part 2. Secrets, traps, and trickery abound in this bustling cityport where restless citizens and a brutal goblin army are about to come to blows. Kharé’s locations change as day shifts to night and even your smallest decisions impact the story, so choose your path wisely. Even if you do reach the locked gate at the far end of the city, it will only open for those who uncover Kharé’s most ancient secrets.” [from the press release]
In both parts, you get to chose a character and then take that character on an adventure. As the story progresses you will be given options on how you want to react to the situation at hand. Do you fight or flee, talk or ignore, etc. I found the story very engaging and quickly got wrapped up into it. The game provides you will plenty of guidance along the way.
The graphics are beautiful and your character looks like a game piece and the map, the game board. There are not movies or bloody fight scenes. The games works with your imagination thus creating an unique experience for everyone. From what I have experienced, I would not have any trouble reading this story along with my 10 year old.
One of the questions I had for the developer was: “why publish them as separate apps?”
Their reply: “With each part we’re constantly expanding the engine, the technology and gameplay, and we don’t want to be held back on what we can do in Part 4 based on what we happened to do in Part 1. We’ve got some pretty interesting ideas on the boil for Part 3 – and since, you can start the adventure from any point, we don’t want to force people to play Part 1 if they’re rather jump in and try out the cool new features.”
Not sure what else I can say about this fantastic interactive story. Check out the trailers below and then head over to the app store for a great adventure. (Can not wait for part 3 coming out later this year.)