Don't let the cute art style of this game fool you, as it's an oddly deep tactical battler set in a view point that might feel more like a castle defense game. In fact, depth-bombs seem to be everywhere, to the point that our initial ten minutes with the game hardly seems to do it justice. I can only imagine getting deeper into the game and the whole party attack timeline thing at the bottom becoming very, very important.
Fading Fairytales should be available tonight at 11:00 PM Eastern, or earlier if you're in a different iTunes region. Take a look at the thread in our forums if you want to see what our community has been saying about the game throughout its international release cycle today.