We take full advantage of immortality and become a walking time bomb in our hands-on with the forthcoming 3rd-person action game
The upcoming action game NeverDead combines an interesting amount of different concepts to the table. Not only is it a third-person shooter but your lead protagonist is man who cannot die and can be fully dismembered, which plays an important part in the story. At TGS, we had the opportunity to sample the game for a few minutes and got to sit down with the games Producer, Shinta Nojiri who shared some details on what to expect later this winter.
You play as Bryce Boltzmann, a man over 500 years-old who has been cursed with immortality after losing a battle with The Demon King and the death of his wife in the process. Now in present-day, Bryce has been hired by the NADA -The National Anti-Demon Agency- and must aid them in their operations of eliminating demon-foes which ravage the city unbeknownst to normal society. His assistance with the NADA may also lead to him get the revenge for the loss of his loved-one and rid himself of his immortality.
NeverDead looks and feel like most 3rd-person shooters currently available. One of the few things that stand out while playing is Bryces appearance and his abilities. For starters, Bryce is capable of dual-wielding weapons and this comes in handy on a number of occasions. But what makes NeverDead unique is the fact that not only can Bryce not die in the game, he can literally break into pieces and his different body parts can alter your play.
In one situation which we got to experience involved Bryce charging him self up and becoming a walking bomb. When detonated, his body parts flew to different spots and as his head, we had to reattach the various limbs back together. But, as the parts were scattered in other places, it wasnt exactly an easy task to retrieve all them all. While searching for one of his arms, we still had the ability to fire the weapon it currently held. When enemies were in the vicinity of that particular appendage, we were able to fire at will at those foes. Yes, the aiming wasnt exactly precise as youd expect- but it was quite interesting watching it flail around from across the way. In-game, you will also be able to willfully remove one arm and toss it at enemies which can act as both a divergence and cause a lot of damage in the process.
Although Bryce cannot die, Shinta-san promised us there are game over scenarios. He wasnt willing to delve too deep into what these might be other than mentioning that in one situation, Bryce might get eating by a foe and have no way out, thus ending your game.
While sitting with Shinta-san for a few minutes, we also got to see some footage of the upcoming Multiplayer modes that will be included. The mode we saw was a cooperative four player mode where participants worked together in order to defeat waves-upon-waves of enemies. Similar to other multiplayer modes currently available but unlike the single-player where Bryce cannot die, here youll control members of the NADA who can perish and surviving the onslaught of foes will be challenging one. There will also be some competitive multiplayer options available but that wasnt shown to us at the time.
NeverDeads release is scheduled for both Xbox 360 and PlayStation 3 at the end of 2011, and the early bits that we got to experience at TGS was quite interesting. Definitely, what stood out most was watching Bryce explode into pieces and then fooling around with the different body set-ups as we made him whole again. There is a lot of potential here and we look forward to seeing more of the game before it hits stores.