After much rumour and speculation, Sony announced the new PSP - formerly codenamed NGP for Next Generation Portable - would be called the PlayStation Vita.
But when will the PlayStation Vita UK release date be and how much will it cost? Read on to find out.
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PS Vita UK price will start at £229.99
The UK pre-order price for the Sony PlayStation Vita has been revealed, with both Play and Game offering the handheld for £279.99 (3G) and £229.99 (Wi-Fi). The handheld appears to be $299 in the US.
As the more eagle-eyed of you will notice, this is a near like-for-like dollar and pounds pricing strategy, something us in the UK are unfortunately getting used to now.
PlayStation Vita UK release date will NOT be before Christmas
Nobody expected Sony to miss the all-important Christmas shopping period, but it looks like it's going to. While the release date was originally planned for October 2011 ( aflyer from Blockbuster put the PS Vita release dateat 28 October), Sony has now said that the PlayStation Vita UK release date has been pushed to 2012 - boo!
The PlayStation Vita specifications are pretty tasty
The PSP's replacement has a five-inch, 16 million colour 960x544 OLED touchscreen, twin cameras, twin speakers, two turntables and a microphone. We're lying about the turntables.
You also get twin analogue sticks and a ridiculously powerful quad-core processor based on the ARM Cortex A9, the same kind of processor you'll find in many top-end tablets. Expect four to five hours of battery life.
Some reports suggested that the PlayStation Vita's memory would be slashed to cut costs. But according to a Sony press release in mid-August this isn't the case as the specs reveal that it will indeed have 512MB of RAM and some 128MB of VRAM to go alongside this.
The PlayStation Vita specs include a touch-sensitive back
The PS Vita has a touch-sensitive back so you can control the on-screen action without hiding it behind your fingers. The screen's multi-touch too. The combination of a touchy front and back is fascinating - Sony talks about it enabling "touch, grab, trace, push and pull hand movements."
Game developers have been working hard to incorporate the touchable back panel into their games.
Kotaku explains how it will work with FIFA. "One of the features they can up with is touch-panel shooting, where you use the rear panel to aim and kick. When you tap, the ball goes to the spot that corresponds to wherever your fingertip is."
Samsung might be making the PS Vita's processor
Sony's new PS Vita will reportedly be powered by a Samsung manufactured CPU, according to Japanese trade newspaper Semiconductor Industry News.
The new CPU for Sony's latest handheld will apparently be made using a 45 nanometre process.
The PlayStation Vita specs include POWERVR graphics
Other features include a screen resolution of 640x480 (VGA) and frame rates will be 60 frames per second. This can be doubled, however, to 120fps but the resolution is cut to 320x240 (QVGA).
These PS Vita screenshots show off the PS Vita's bubbly graphics. There's certainly some colour there.
The PlayStation Vita specifications include GPS
Sony promises that the Vita's built-in GPS will mean some interesting location-aware games via the PlayStation Network, and an application called Near will let you know if your friends are, you've guessed it, near you.
The Vita also includes a three-axis gyroscope, three-axis accelerometer and three-axis electronic compass for handheld-waggling motion-controlled tomfoolery.
PS Vita games won't be download only
While UMD has bitten the dust as a distribution format, Sony hasn't made a complete move to download-only as a form of distribution - there will still be physical products available if buyers want them.
"We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right]," SCE Worldwide Studios (WWS) president Shuhei Yoshidatells our sister website Edge. "So we believe the time is still not right to go download-only as a platform. Some PS Vita titles, like Unchartered: Golden Abyss will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection.
According to Play.tm, Sony will be putting an initial limit of 20 MB on 3G downloads on the PlayStation Vita. That's the same limit as the iPhone has over 3G.
It appears that some of PlayStation Vita's launch titles will need to use an external memory card in order to save game files.
The PS Vita may double as a PlayStation 3 or PlayStation 4 controller
Sony Computer Entertainment Europe R&D manager Phil Rogers told delegates at the Develop conference that gamers would be able to use the PS Vita to "drive a display from a PS3 game, for example."
"PS3 can send data down to Vita and Vita can display it. You could use the unique features – gyroscope, touch front and back – as a control device for a PS3 game," the Sony exec added.
PlayStation Vita connectivity
From the Sony press release: 'by having both Wi-Fi and 3G network connectivity, together with various applications, PS Vita will enable infinite possibilities for users to "encounter," "connect," "discover," "share" and "play" with friends wherever they are.' That "sounds" quite "good", doesn't "it"?
PlayStation Vita games
New titles scheduled to be released from SCE Worldwide Studios include Gravity Daze, Uncharted Golden Abyss, Little Deviants, Hot Shots Golf, Reality Fighter, Hustle Kings, ModNation Racers, Wipeout 2048 and Super Stardust Delta.
In a press release at Gamescom 2011, Ubisoft announced the development of six games for PlayStation Vita: Assassin's Creed, Rayman Origins, Lumines, Asphalt, Dungeon Hunter Alliance and Michael Jackson the Experience.
Other PlayStation Vita games, such as Capcom's Street Fighter X Tekken, will be available from third-party game developers and publishers.
Interestingly, it appears PlayStation Suite games will become available on more Android devices - Sony is set to release an SDK which willenabledevelopers to develop games that will run on all PS Certified devices.
"It's obviously a top priority," he admitted. "We're going to launch early next year and it's critical that a marketplace the size of ours has a successful launch, installs a lot of product, and that we publish all the great games that we have [lined up for it]."
Ryan believes that it will be headlining games that make the Vita a success when it arrives across the globe.