Wild Blood’s combat system comes together nicely as the single player campaign progresses. By the game’s final stages I was rolling into enemies to stagger them, unleashing a fury of sword swings and finally mopping up with a huge lightning attack. Boss fights and mid-mission mini-bosses spice up the formula by forcing players to uncover specific enemy weak points to progress. A handful of first-person turret defense and block-sliding puzzle sections also help pace each stage. Although the dodge-heavy combat feels frantic and fun, like many 3D action titles clunky camera issues sometimes crop up. I often found myself losing health due to attacks coming in from off-screen as I frantically tried to swing the camera around to get a better viewpoint.