"I love The Last of Us, it's a great game," Smith went on to say. "There are games that have tried to eliminate the HUD - but a HUD is how you know a lot of information, so by removing it there's that ambiguity. For us, we embrace that there's a HUD and we call it out a lot of times and the player character will remind the player occasionally about things that are very gamey.
"It's an open world game and we have fast travel. The player [character] will remind you every once in a while--'That's really far. Good thing there's fast travel!' If Joel broke character to remind the player to pick up health or something like that, it would be a terrible experience. But in our game, everything is on the table."
Smith describes other ways Sunset Overdrive breaks the fourth wall, including respawn animations that play upon reappearing in the game world that reference other games such as Portal.