Microsoft's Larry "Major Nelson" says if developers are interesting in adding that support, "we'll certainly help them do that."
The Xbox One may add keyboard and mouse support sometime in the future, Microsoft director of Xbox Live programming Larry "Major Nelson" Hryb has revealed.
During a Newegg TV interview (via Videogamer), Hryb said if developers are interested in adding that kind of support, Microsoft will assist in making it happen.
"We'll certainly have this great SDK for developers to do what they like. If that's something they're interested in doing, we'll certainly help them do that," Hryb said.
Hryb said designing for a 2-foot PC gaming experience is different than a nine or ten-foot console experience, so developers "have to be really focused on what is that like and are maximizing for the largest possible audience."
"Certainly it's possible, but we don't have anything to announce at this time," he said.
Currently On Xbox 360, players can connect a keyboard for text input, but mice are not supported. Hryb said even if the Xbox One does add mouse and keyboard support, the PC and console control styles don't exactly match up.
"We kind of have this concept of when you're playing a PC game you're leaning forward," Hryb said. "With an Xbox game, sometimes you lean back. You're just kinda having fun. And I don't want to incite the religious debate that will ensue, because I'm very aware. We want to provide a gaming experience that people enjoy, certainly with Windows--that's our other large gaming platform at Microsoft. So there's something there, but right now we're really focused on really the console space."
The Xbox One launches on November 22. The console's controller features a number of updates over its predecessor, including new thumbstick shape and grip texture, a redesigned D-Pad, and triggers with haptic feedback.
In addition, the Xbox One controller automatically knows who is playing when the controller is passed to a friend, thanks to the pad pairing with Kinect. Lastly, the battery pack is inside the controller's body, allowing players more room to hold the pad.