"Its going well!, Aonuma said, explaining that the new game will use the Wii U GamePad in "various ways." None of these were specified.
Also in the interview, Aonuma was asked about his recent comment that he is "tired" of making Zelda games. This quote was misinterpreted, he said, because he really meant he is tired of making games based on the same formula.
When I say Im tired, Im not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now," Aonuma said. "While on the subject, in regard to how weve always done things the traditional way until now: Why does it have to be traditional? Thats the question Ive been asking myself.
If we dont change that, we cant make something new. Were slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing," he added. "However, this brings us to the topic, Exactly what is The Legend of Zelda about?
Aonuma said something that is "traditional" is something that, in a sense, copies from the work that came before it. By continuing to do this, a franchise's uniqueness can fade away, he said.
"So, by no means, am I tired of it, Aonuma said. Rather, the more we change it, the more I get fired up. Having someone think Huh? Is this Zelda?! at first, then Oh, it is Zelda, is what were going for. Something that wouldn't make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn't even matter if Zelda is actually a princess, or not.