Zynga’s second foray into the “card battle” genre, War of the Fallen, is a solid one. War of the Fallen places a layer of polish and panache on a now saturated mobile game genre, as free-to-play card battlers in a variety of styles are released on a daily basis. If you’ve never played a card battler, the concept is simple.
Players quest around maps and acquire cards, level up, sacrifice cards to make other cards stronger, and battle other players. With the huge influx of card battlers on the market it may be time to wonder about the future of the genre itself as mobile and tablet offerings shift toward longevity and games as a service.
In card battlers it’s not unheard of for whales to dominate after investing considerable sums and then move to another title once the glamor wears off. All that being said, War of the Fallen is one of the better card battlers out there in terms of style and polish, on par with titles like Dark Summoner.
War of the Fallen offers players an optimization balancing act, as they must focus on leveling up energy for questing and both attack and defense values. In many card battle titles energy is the stat to pump each and every point into for efficiency, but in War of the Fallen a player’s questing efficiency is actually determined by monster/card strength. Because of this, a player’s attack value needs to be leveled as well so that bigger and better cards can be placed into a deck. A quick example:
Player one has 30 attack worth of monsters that each hit for 5 damage on an attack and 100 energy. Each attack during a quest will cost 2 energy. The monsters have 100 hp, so it will take a massive 40 energy to defeat a single monster.
Player two has 100 attack worth of monsters that each hit for 50 damage and 30 energy. Each attack during a quest will cost 2 energy. The monsters have 100 hp, so it will take 4 energy to down one.
This is a bit of an abstract example but the importance of diversifying skill points is not to be understated.
Investing points in defense appears to be the weakest ROI. These points enable stronger monsters to be used while defending from other player attacks, but there seems to be a much higher value in increasing attack that you can use on other players and during questing.
War of the Fallen play sessions are short without microtransaction purchases but there’s certainly enough gameplay for a five-to-ten minute session every hour or two if a player is dedicated and diligent. With its quick sessions, War of the Fallen makes an ideal prospect for a card battler on the go. As always, paying players will enjoy longer sessions, larger inventories, and access to higher quality cards immediately.
As with many card battlers, there is incentive to both recruit friends and play with them. Guilds will increase the chances that monster special abilities activate in battle, and recruiting players to the game offers free stat points and cards.